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Cards similar to Palace Familiar (400)

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Gray Harbor Merfolk

Gray Harbor Merfolk

Creature — Merfolk Rogue (0/3)

Gray Harbor Merfolk can't be blocked.
Gray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker.

6.5 /10
$0.04
Grimoire Thief

Grimoire Thief

Creature — Merfolk Rogue (2/2)

Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down.
You may look at cards exiled with Grimoire Thief.
, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.

3 /10
$1.19
Guardian of Solitude

Guardian of Solitude

Creature — Spirit (1/2)

Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.

1.5 /10
$0.14
Guild Thief

Guild Thief

Creature — Orc Rogue (1/1)

Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it.
Cunning Action — : Guild Thief can't be blocked this turn.

4 /10
--
Hada Spy Patrol

Hada Spy Patrol

Creature — Human Rogue (1/1)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
2/2
Hada Spy Patrol can't be blocked.
LEVEL 3+
3/3
Shroud (This creature can't be the target of spells or abilities.)
Hada Spy Patrol can't be blocked.

3 /10
$0.15
Halimar Excavator

Halimar Excavator

Creature — Human Wizard Ally (1/3)

Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player mills X cards, where X is the number of Allies you control.

5.1 /10
$0.10
Halimar Wavewatch

Halimar Wavewatch

Creature — Merfolk Soldier (0/3)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
0/6
LEVEL 5+
6/6
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

2.7 /10
$0.11
Hammerhead Shark

Hammerhead Shark

Creature — Shark (2/3)

Hammerhead Shark can't attack unless defending player controls an Island.

1.5 /10
$0.20
Harbinger of the Tides

Harbinger of the Tides

Creature — Merfolk Wizard (2/2)

You may cast Harbinger of the Tides as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.

7.2 /10
$0.22
Haunting Figment

Haunting Figment

Creature — Illusion (2/1)

Vigilance
Haunting Figment can't be blocked as long as you've cast an instant or sorcery spell this turn.

3.3 /10
$0.02
Hazy Homunculus

Hazy Homunculus

Creature — Homunculus Illusion (1/1)

Hazy Homunculus can't be blocked as long as defending player controls an untapped land.

1.5 /10
$0.12
Hermitic Nautilus

Hermitic Nautilus

Artifact Creature — Nautilus (1/4)

Vigilance
: Hermitic Nautilus gets +3/-3 until end of turn.

1.5 /10
$0.01
Hisokas Guard

Hisoka's Guard

Creature — Human Wizard (1/1)

You may choose not to untap Hisoka's Guard during your untap step.
, : Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.)

1.7 /10
$0.06
Iceberg Cancrix

Iceberg Cancrix

Snow Creature — Crab (0/4)

Whenever another snow permanent enters the battlefield under your control, you may have target player mill two cards.

6.2 /10
--
Ichor Synthesizer

Ichor Synthesizer

Creature — Phyrexian Wizard (1/3)

Whenever you cast a noncreature spell, put an oil counter on Ichor Synthesizer.
As long as Ichor Synthesizer has four or more oil counters on it, it gets +2/+0 and can't be blocked.

3.6 /10
$0.01
Illusionary Informant

Illusionary Informant

Creature — Bird Illusion (1/3)

Draft Illusionary Informant face up.
During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice.
Flying

0.1 /10
$0.04
Imaginary Pet

Imaginary Pet

Creature — Illusion (4/4)

At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.

0.9 /10
$0.33
Incursion Specialist

Incursion Specialist

Creature — Human Wizard (1/3)

Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn.

1.4 /10
$0.15
Indigo Faerie

Indigo Faerie

Creature — Faerie Wizard (1/1)

Flying
: Target permanent becomes blue in addition to its other colors until end of turn.

1.9 /10
$0.17
Information Dealer

Information Dealer

Creature — Human Wizard (1/1)

: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.

4.9 /10
$0.13
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