Enchantment — Aura
Enchant land
As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
Enchantment
, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
Enchantment
All creatures attack each combat if able.
All creatures block each combat if able.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control.
Enchantment
At end of combat, destroy each creature that blocked or was blocked this turn.
Enchantment
All creatures block each combat if able.
The attacking player chooses how each creature blocks each combat.
Legendary Creature — Phyrexian Praetor // Enchantment — Saga (5/5)
Ward
Whenever you cast a noncreature spell with mana value 3 or greater, draw a card.
: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.
The Great Synthesis
(As this Saga enters and after your draw step, add a lore counter.)
I — Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control The Great Synthesis.
II — Return all non-Phyrexian creatures to their owners' hands.
III — You may cast any number of spells from your hand without paying their mana costs. Exile The Great Synthesis, then return it to the battlefield (front face up).
Enchantment
Whenever a creature enters the battlefield, destroy it.
: Destroy Lethal Vapors. You skip your next turn. Any player may activate this ability.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has first strike as long as you control a white or black permanent.
Enchantment
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.
Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.
Enchantment
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
Enchantment
Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.
Enchantment
, Pay 2 life: Reckless Assault deals 1 damage to any target.
Enchantment
Creatures named Lightning Rager can't attack you or planeswalkers you control.
At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this creature."
Enchantment
At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo.
, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
: Enchanted creature gets +1/+0 until end of turn.
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