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Cards similar to Paradoxical Outcome (400)

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Magnetic Flux

Magnetic Flux

Instant

Artifact creatures you control gain flying until end of turn.

1.4 /10
$0.04
Meditate

Meditate

Instant

Draw four cards. You skip your next turn.

2.5 /10
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Precognitive Perception

Precognitive Perception

Instant

Draw three cards.
Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.

6.6 /10
$0.11
Quandrix Command

Quandrix Command

Instant

Choose two —
• Return target creature or planeswalker to its owner's hand.
• Counter target artifact or enchantment spell.
• Put two +1/+1 counters on target creature.
• Target player shuffles up to three target cards from their graveyard into their library.

8.4 /10
$0.18
Quick Study

Quick Study

Instant

Draw two cards.

8.6 /10
$0.11
Rain of Revelation

Rain of Revelation

Instant

Draw three cards, then discard a card.

6.5 /10
$0.03
Reverse the Polarity

Reverse the Polarity

Instant

Choose one —
• Counter all other spells.
• Switch each creature's power and toughness until end of turn.
• Creatures can't be blocked this turn.

7.3 /10
$1.65
Sail into the West

Sail into the West

Instant

Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.

6.7 /10
$0.65
Thirst for Discovery

Thirst for Discovery

Instant

Draw three cards. Then discard two cards unless you discard a basic land card.

9.1 /10
$0.12
Thirst for Knowledge

Thirst for Knowledge

Instant

Draw three cards. Then discard two cards unless you discard an artifact card.

9.4 /10
$0.04
Thirst for Meaning

Thirst for Meaning

Instant

Draw three cards. Then discard two cards unless you discard an enchantment card.

7.8 /10
$0.03
Tidal Wave

Tidal Wave

Instant

Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.

2.1 /10
$0.20
Trevas Charm

Treva's Charm

Instant

Choose one —
• Destroy target enchantment.
• Exile target attacking creature.
• Draw a card, then discard a card.

5.3 /10
$0.30
Unexplained Absence

Unexplained Absence

Instant

For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)

6.3 /10
$1.56
Vanish into Memory

Vanish into Memory

Instant

Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.

6.3 /10
$0.30
Waterwhirl

Waterwhirl

Instant

Return up to two target creatures to their owners' hands.

0.7 /10
$0.03
Weave Fate

Weave Fate

Instant

Draw two cards.

2.9 /10
$0.17
Word of Undoing

Word of Undoing

Instant

Return target creature and all white Auras you own attached to it to their owners' hands.

1.8 /10
$0.13
Aethermages Touch

Aethermage's Touch

Instant

Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.

4.2 /10
$0.24
Aethertow

Aethertow

Instant

Put target attacking or blocking creature on top of its owner's library.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

1.4 /10
$0.10
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