Legendary Creature — Elf Warrior (3/3)
Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
Snow Creature — Aurochs (3/3)
Trample
Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
: Target creature blocks target creature this turn if able. ( can be paid with one mana from a snow source.)
Legendary Creature — Bear Druid (4/4)
Whenever Ruxa, Patient Professor enters the battlefield or attacks, return target creature card with no abilities from your graveyard to your hand.
Creatures you control with no abilities get +1/+1.
For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.
Creature — Human Artificer (1/1)
When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token.
, : Put a +1/+1 counter on each creature token you control. They gain trample until end of turn.
Creature — Human Cleric (3/3)
At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power.
Legendary Creature — Dragon Ranger (4/4)
Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among other Dragons you control and Dragon cards in your graveyard.
Choose a Background (You can have a Background as a second commander.)
Creature — Human Druid (2/2)
, Sacrifice a land: Create two 1/1 green Squirrel creature tokens.
, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
Creature — Dinosaur (3/3)
Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.
Creature — Human Cleric Druid (1/1)
, , Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.
Creature — Human Wizard (2/2)
, : Thornscape Master deals 2 damage to target creature.
, : Target creature gains protection from the color of your choice until end of turn.
Creature — Human Monk (2/2)
Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn.
Creature — Insect (2/2)
, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn.
Creature — Tyranid (3/3)
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Shieldwall — Sacrifice Tyrant Guard: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Creature — Beast // Creature — Beast Horror (4/4)
Trample, haste
: Transform Ulvenwald Oddity.
Ulvenwald Behemoth
Trample, haste
Other creatures you control get +1/+1 and have trample and haste.
Creature — Human Soldier Ally (0/0)
Veteran Warleader's power and toughness are each equal to the number of creatures you control.
Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.
Creature — Elemental (4/4)
At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
Legendary Creature — Elf Noble (2/2)
Arwen, Mortal Queen enters the battlefield with an indestructible counter on it.
, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
Creature — Elemental Warrior (2/5)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Legendary Creature — Human Druid (3/3)
Wurms you control get +2/+2 and have trample.
, : Create a 4/4 green Wurm creature token. This ability costs less to activate, where X is the greatest power among Wurms you control.
Creature — Turtle (3/3)
Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.
Activated abilities of lands you control cost less to activate.
Land creatures you control get +1/+1.
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