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Cards similar to Paragon of Eternal Wilds (400)

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Bighorner Rancher

Bighorner Rancher

Creature — Human Ranger (2/5)

Vigilance
: Add an amount of equal to the greatest power among creatures you control.
Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among other creatures you control.

4.1 /10
$0.30
Bioplasm

Bioplasm

Creature — Ooze (4/4)

Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.

3.1 /10
$0.29
Blex Vexing Pest  Search for Blex

Blex, Vexing Pest // Search for Blex

Legendary Creature — Pest // Sorcery (3/2)

Other Pests, Bats, Insects, Snakes, and Spiders you control get +1/+1.
When Blex, Vexing Pest dies, you gain 4 life.

Search for Blex

Look at the top five cards of your library. You may put any number of them into your hand and the rest into your graveyard. You lose 3 life for each card you put into your hand this way.

7.8 /10
$1.79
Bloodspore Thrinax

Bloodspore Thrinax

Creature — Lizard (2/2)

Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.

7.8 /10
$0.31
Boseiju Reaches Skyward  Branch of Boseiju

Boseiju Reaches Skyward // Branch of Boseiju

Enchantment — Saga // Enchantment Creature — Plant (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.
II — Put up to one target land card from your graveyard on top of your library.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Branch of Boseiju

Reach
Branch of Boseiju gets +1/+1 for each land you control.

8.6 /10
$0.05
Brawn

Brawn

Creature — Incarnation (3/3)

Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.

9.1 /10
$0.82
BurningYard Trainer

Burning-Yard Trainer

Creature — Human Knight (3/3)

Trample, haste
When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.

2 /10
$0.03
Canopy Baloth

Canopy Baloth

Creature — Beast (4/3)

Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn.

4.6 /10
$0.02
Canopy Tactician

Canopy Tactician

Creature — Elf Warrior (3/3)

Other Elves you control get +1/+1.
: Add .

9.3 /10
$1.81
Cavalier of Thorns

Cavalier of Thorns

Creature — Elemental Knight (5/6)

Reach
When Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.
When Cavalier of Thorns dies, you may exile it. If you do, put another target card from your graveyard on top of your library.

7.1 /10
$1.50
Cave Tiger

Cave Tiger

Creature — Cat (2/2)

Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn.

0.8 /10
$0.15
Cazur Ruthless Stalker

Cazur, Ruthless Stalker

Legendary Creature — Human Warrior (3/3)

Partner with Ukkima, Stalking Shadow (When this creature enters the battlefield, target player may put Ukkima into their hand from their library, then shuffle.)
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.

7.2 /10
$0.60
Chameleon Colossus

Chameleon Colossus

Creature — Shapeshifter (4/4)

Changeling (This card is every creature type.)
Protection from black
: Chameleon Colossus gets +X/+X until end of turn, where X is its power.

8.7 /10
$4.42
Chaos Terminator Lord

Chaos Terminator Lord

Creature — Astartes Warrior (3/3)

Lord of Chaos — At the beginning of combat on your turn, another target creature you control gains double strike until end of turn.

6.4 /10
$0.08
Child of the Pack  Savage Packmate

Child of the Pack // Savage Packmate

Creature — Human Werewolf // Creature — Werewolf (2/5)

: Create a 2/2 green Wolf creature token.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Savage Packmate

Trample
Other creatures you control get +1/+0.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

7 /10
$0.15
Contaminant Grafter

Contaminant Grafter

Creature — Phyrexian Druid (5/5)

Trample, toxic 1
Whenever one or more creatures you control deal combat damage to one or more players, proliferate.
Corrupted — At the beginning of your end step, if an opponent has three or more poison counters, draw a card, then you may put a land card from your hand onto the battlefield.

9 /10
$1.89
Crocodile of the Crossing

Crocodile of the Crossing

Creature — Crocodile (5/4)

Haste
When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.

2.9 /10
$0.06
Dauntless Dourbark

Dauntless Dourbark

Creature — Treefolk Warrior (0/0)

Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
Dauntless Dourbark has trample as long as you control another Treefolk.

6.3 /10
$5.99
Dawnhart Wardens

Dawnhart Wardens

Creature — Human Warlock (3/3)

Vigilance
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.

5 /10
$0.01
Defiler of Vigor

Defiler of Vigor

Creature — Phyrexian Wurm (6/6)

Trample
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.

9.7 /10
$1.96
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