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Cards similar to Paragon of the Amesha (400)

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Resilient Wanderer

Resilient Wanderer

Creature — Human Nomad (2/3)

First strike
Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn.

0.4 /10
$0.18
Sensei GoldenTail

Sensei Golden-Tail

Legendary Creature — Fox Samurai (2/1)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
, : Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.

5.9 /10
$2.15
Shinen of Stars Light

Shinen of Stars' Light

Creature — Spirit (2/1)

First strike
Channel — , Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.

0.4 /10
$0.10
Stillmoon Cavalier

Stillmoon Cavalier

Creature — Zombie Knight (2/1)

Protection from white and from black
: Stillmoon Cavalier gains flying until end of turn.
: Stillmoon Cavalier gains first strike until end of turn.
: Stillmoon Cavalier gets +1/+0 until end of turn.

2.7 /10
$2.36
Bant Battlemage

Bant Battlemage

Creature — Human Wizard (2/2)

, : Target creature gains trample until end of turn.
, : Target creature gains flying until end of turn.

2 /10
$0.13
Candlegrove Witch

Candlegrove Witch

Creature — Human Warlock (2/2)

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.

2.9 /10
$0.01
Cavalry Pegasus

Cavalry Pegasus

Creature — Pegasus (1/1)

Flying
Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.

6.4 /10
$0.05
Chieftain enDal

Chieftain en-Dal

Creature — Human Knight (2/2)

Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.

2.3 /10
$0.23
Combat Professor

Combat Professor

Creature — Bird Cleric (2/3)

Flying
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn.

3 /10
$0.05
Daring Skyjek

Daring Skyjek

Creature — Human Knight (3/1)

Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.

2.2 /10
$0.20
Daru Spiritualist

Daru Spiritualist

Creature — Human Cleric (1/1)

Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.

2.6 /10
$0.28
Eddytrail Hawk

Eddytrail Hawk

Creature — Bird (1/2)

Flying
When Eddytrail Hawk enters the battlefield, you get (two energy counters).
Whenever Eddytrail Hawk attacks, you may pay . If you do, another target attacking creature gains flying until end of turn.

3.7 /10
$0.06
Fearless Fledgling

Fearless Fledgling

Creature — Griffin (1/1)

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn.

5.8 /10
$0.04
Fledgling Griffin

Fledgling Griffin

Creature — Griffin (2/2)

Landfall — Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.

3.5 /10
$0.06
Gale Swooper

Gale Swooper

Creature — Griffin (3/2)

Flying
When Gale Swooper enters the battlefield, target creature gains flying until end of turn.

2 /10
$0.02
Garrison Griffin

Garrison Griffin

Creature — Griffin (2/2)

Flying
Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn.

2.7 /10
$0.12
GloryBound Initiate

Glory-Bound Initiate

Creature — Human Warrior (3/1)

You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)

3.4 /10
$0.11
Gryffwing Cavalry

Gryffwing Cavalry

Creature — Human Knight (2/2)

Flying
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever Gryffwing Cavalry attacks, you may pay . If you do, target attacking creature without flying gains flying until end of turn.

3.4 /10
$0.04
Hand of Honor

Hand of Honor

Creature — Human Samurai (2/2)

Protection from black
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

4.8 /10
$1.84
Heavenly Qilin

Heavenly Qilin

Creature — Kirin (2/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Heavenly Qilin attacks, another target creature you control gains flying until end of turn.

1 /10
$0.11
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