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Cards similar to Parapet (400)

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Haunted Library

Haunted Library

Enchantment

Whenever a creature an opponent controls dies, you may pay . If you do, create a 1/1 white Spirit creature token with flying.

8.1 /10
$0.92
Heros Resolve

Hero's Resolve

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+5.

3 /10
$0.16
Im Rubber Youre Glue

I'm Rubber, You're Glue

Enchantment

When you speak in non-rhyming sentences, sacrifice I'm Rubber, You're Glue.
Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Change the target of target spell or ability that targets only you.

10 /10
$0.93
Kjeldoran Pride

Kjeldoran Pride

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+2.
: Attach Kjeldoran Pride to target creature other than enchanted creature.

0.1 /10
$0.08
Knights Pledge

Knight's Pledge

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2.

3.5 /10
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Lashknife

Lashknife

Enchantment — Aura

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Enchant creature
Enchanted creature has first strike.

4.6 /10
$0.23
Manacles of Decay

Manacles of Decay

Enchantment — Aura

Enchant creature
Enchanted creature can't attack.
: Enchanted creature gets -1/-1 until end of turn.
: Enchanted creature can't block this turn.

0.2 /10
$0.06
March of the Canonized

March of the Canonized

Enchantment

When March of the Canonized enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink.
At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying.

7.7 /10
$0.73
Militias Pride

Militia's Pride

Tribal Enchantment — Kithkin

Whenever a nontoken creature you control attacks, you may pay . If you do, create a 1/1 white Kithkin Soldier creature token that's tapped and attacking.

4.6 /10
$1.65
Murder Investigation

Murder Investigation

Enchantment — Aura

Enchant creature you control
When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.

5.9 /10
$0.08
Nahiris Resolve

Nahiri's Resolve

Enchantment

Creatures you control get +1/+0 and have haste.
At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep.

7.8 /10
--
Nimbus Wings

Nimbus Wings

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+2 and has flying.

3.3 /10
$0.13
NyxFleece Ram

Nyx-Fleece Ram

Enchantment Creature — Sheep (0/5)

At the beginning of your upkeep, you gain 1 life.

7.9 /10
--
Path of Bravery

Path of Bravery

Enchantment

As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.

6.9 /10
$0.21
Petrify

Petrify

Enchantment — Aura

Enchant artifact or creature
Enchanted permanent can't attack or block, and its activated abilities can't be activated.

6.5 /10
$0.03
Planar Disruption

Planar Disruption

Enchantment — Aura

Enchant artifact, creature, or planeswalker
Enchanted permanent can't attack or block, and its activated abilities can't be activated.

8.4 /10
$0.11
Realmbreakers Grasp

Realmbreaker's Grasp

Enchantment — Aura

Enchant artifact or creature
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

6.2 /10
$0.04
Rest in Peace

Rest in Peace

Enchantment

When Rest in Peace enters the battlefield, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.

9.4 /10
$1.12
Retreat to Emeria

Retreat to Emeria

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —
• Create a 1/1 white Kor Ally creature token.
• Creatures you control get +1/+1 until end of turn.

8.3 /10
$0.15
Rogue Class

Rogue Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.
: Level 2
Creatures you control have menace.
: Level 3
You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.

8.9 /10
$4.30
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