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Cards similar to Part Water (400)

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Part the Waterveil

Part the Waterveil

Sorcery

Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6— (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

8 /10
$1.68
Peach Garden Oath

Peach Garden Oath

Sorcery

You gain 2 life for each creature you control.

3.1 /10
~$11
Pillar of Flame

Pillar of Flame

Sorcery

Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

4.2 /10
$0.03
Polymorph

Polymorph

Sorcery

Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.

8 /10
$1.52
Psychic Theft

Psychic Theft

Sorcery

Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.

1.9 /10
$0.23
Pull from the Deep

Pull from the Deep

Sorcery

Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep.

6 /10
$0.14
Raise Dead

Raise Dead

Sorcery

Return target creature card from your graveyard to your hand.

6.8 /10
$0.18
Ravenform

Ravenform

Sorcery

Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

9.7 /10
$0.13
Reality Strobe

Reality Strobe

Sorcery

Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

6.9 /10
$2.04
Red Suns Zenith

Red Sun's Zenith

Sorcery

Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.

7.1 /10
$0.46
Relearn

Relearn

Sorcery

Return target instant or sorcery card from your graveyard to your hand.

5.5 /10
$0.75
Renegade Tactics

Renegade Tactics

Sorcery

Target creature can't block this turn.
Draw a card.

9.1 /10
$0.08
Retraction Helix

Retraction Helix

Instant

Until end of turn, target creature gains ": Return target nonland permanent to its owner's hand."

5.8 /10
$0.09
Return to Battle

Return to Battle

Sorcery

Return target creature card from your graveyard to your hand.

1.6 /10
$4.43
Ritual of Restoration

Ritual of Restoration

Sorcery

Return target artifact card from your graveyard to your hand.

4.2 /10
$0.06
Rivers Rebuke

River's Rebuke

Sorcery

Return all nonland permanents target player controls to their owner's hand.

9.1 /10
$0.57
Runic Repetition

Runic Repetition

Sorcery

Return target exiled card with flashback you own to your hand.

4.7 /10
$0.11
Sacred Excavation

Sacred Excavation

Sorcery

Return up to two target cards with cycling from your graveyard to your hand.

3.9 /10
$0.06
Sages Knowledge

Sage's Knowledge

Sorcery

Return target sorcery card from your graveyard to your hand.

1 /10
$3.95
Sams Desperate Rescue

Sam's Desperate Rescue

Sorcery

Return target creature card from your graveyard to your hand. The Ring tempts you.

8.5 /10
$0.04
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