← Edit search Random card

Cards similar to Path of Bravery (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Armistice

Armistice

Enchantment

: You draw a card and target opponent gains 3 life.

2.6 /10
$0.34
Armored Ascension

Armored Ascension

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.

7.9 /10
$0.32
Bane Lord of Darkness

Bane, Lord of Darkness

Legendary Creature — God (5/2)

As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible.
Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.

6.7 /10
$0.07
Bonds of Faith

Bonds of Faith

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.

4.5 /10
$0.14
Case of the Trampled Garden

Case of the Trampled Garden

Enchantment — Case

When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.

5 /10
$0.08
Convalescence

Convalescence

Enchantment

At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.

0.1 /10
$0.38
Convalescent Care

Convalescent Care

Enchantment

At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.

0.8 /10
$0.27
Crackdown

Crackdown

Enchantment

Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.

5.9 /10
$9.17
Daybreak Coronet

Daybreak Coronet

Enchantment — Aura

Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

8.9 /10
$1.32
Drawn Together

Drawn Together

Enchantment

As Drawn Together enters the battlefield, choose an artist.
Creatures with art by the chosen artist get +2/+2.

10 /10
$0.45
Eidolon of Inspiration

Eidolon of Inspiration

Enchantment Creature — Spirit (2/2)

At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.

2.5 /10
$0.14
Entangling Trap

Entangling Trap

Enchantment

Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)

0.3 /10
$0.08
Faithbound Judge  Sinners Judgment

Faithbound Judge // Sinner's Judgment

Creature — Spirit Soldier // Enchantment — Aura Curse (4/4)

Defender, flying, vigilance
At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.
As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender.
Disturb

Sinner's Judgment

Enchant player
At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.
If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.

7.5 /10
$0.89
Farmstead

Farmstead

Enchantment — Aura

Enchant land
Enchanted land has "At the beginning of your upkeep, you may pay . If you do, you gain 1 life."

0.8 /10
$1.00
Ferocity of the Wilds

Ferocity of the Wilds

Enchantment

Attacking non-Human creatures you control get +1/+0 and have trample.

7.4 /10
$0.12
Fighter Class

Fighter Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
: Level 2
Equip abilities you activate cost less to activate.
: Level 3
Whenever a creature you control attacks, up to one target creature blocks it this combat if able.

9.3 /10
$3.31
Font of Vigor

Font of Vigor

Enchantment

, Sacrifice Font of Vigor: You gain 7 life.

2.2 /10
$0.06
Gideons Intervention

Gideon's Intervention

Enchantment

As Gideon's Intervention enters the battlefield, choose a card name.
Your opponents can't cast spells with the chosen name.
Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.

4.2 /10
$0.22
Hallowed Ground

Hallowed Ground

Enchantment

: Return target nonsnow land you control to its owner's hand.

0.8 /10
--
Heroism

Heroism

Enchantment

Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays .

0 /10
$0.15
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.