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Cards similar to Path of Bravery (400)

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Hardy Outlander

Hardy Outlander

Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power."

6.4 /10
$0.08
Harvestguard Alseids

Harvestguard Alseids

Enchantment Creature — Nymph (2/3)

Constellation — Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn.

4.9 /10
$0.06
Haunted Library

Haunted Library

Enchantment

Whenever a creature an opponent controls dies, you may pay . If you do, create a 1/1 white Spirit creature token with flying.

8.1 /10
$0.83
Heliod the Radiant Dawn  Heliod the Warped Eclipse

Heliod, the Radiant Dawn // Heliod, the Warped Eclipse

Legendary Enchantment Creature — God // Legendary Enchantmen (4/4)

When Heliod, the Radiant Dawn enters the battlefield, return target enchantment card that isn't a God from your graveyard to your hand.
: Transform Heliod, the Radiant Dawn. Activate only as a sorcery. ( can be paid with either or 2 life.)

Heliod, the Warped Eclipse

You may cast spells as though they had flash.
Spells you cast cost less to cast for each card your opponents have drawn this turn.

8.5 /10
$0.49
Hieromancers Cage

Hieromancer's Cage

Enchantment

When Hieromancer's Cage enters the battlefield, exile target nonland permanent an opponent controls until Hieromancer's Cage leaves the battlefield.

2.9 /10
$0.04
Hold for Ransom

Hold for Ransom

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block and has ": Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."

5.2 /10
$0.02
Holy Mantle

Holy Mantle

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has protection from creatures.

7.6 /10
$0.31
Isolation Zone

Isolation Zone

Enchantment

When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)

2.5 /10
$0.02
Ixalans Binding

Ixalan's Binding

Enchantment

When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield.
Your opponents can't cast spells with the same name as the exiled card.

3.4 /10
$0.05
Karlov Watchdog

Karlov Watchdog

Creature — Dog (3/2)

Vigilance
Permanents your opponents control can't be turned face up during your turn.
Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn.

2.5 /10
$0.01
Kestia the Cultivator

Kestia, the Cultivator

Legendary Enchantment Creature — Nymph (4/4)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +4/+4.
Whenever an enchanted creature or enchantment creature you control attacks, draw a card.

6.7 /10
--
Lashknife Barrier

Lashknife Barrier

Enchantment

When Lashknife Barrier enters the battlefield, draw a card.
If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.

2.9 /10
$0.23
Leyline of Sanctity

Leyline of Sanctity

Enchantment

If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)

7.6 /10
$0.84
Look at Me Im RD

Look at Me, I'm R&D

Enchantment

As Look at Me, I'm R&D comes into play, choose a number and a second number one higher or one lower than that number.
All instances of the first chosen number on permanents, spells, and cards in any zone are the second chosen number.

10 /10
$0.70
Luminarch Ascension

Luminarch Ascension

Enchantment

At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)
: Create a 4/4 white Angel creature token with flying. Activate only if Luminarch Ascension has four or more quest counters on it.

9.3 /10
~$12
Manacles of Decay

Manacles of Decay

Enchantment — Aura

Enchant creature
Enchanted creature can't attack.
: Enchanted creature gets -1/-1 until end of turn.
: Enchanted creature can't block this turn.

0.2 /10
$0.07
Mayaels Aria

Mayael's Aria

Enchantment

At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.

8.2 /10
$3.30
Murder Investigation

Murder Investigation

Enchantment — Aura

Enchant creature you control
When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.

5.9 /10
$0.11
Natures Blessing

Nature's Blessing

Enchantment

, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2.3 /10
$0.22
Nurturing Presence

Nurturing Presence

Enchantment — Aura

Enchant creature
Enchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn."
When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying.

5.2 /10
$0.04
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