Creature — Giant Soldier (5/5)
Will of the council — When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes.
Creature — Human Soldier (4/4)
: Tap target creature.
: Crowd Favorites gets +0/+5 until end of turn.
Creature — Spirit Cleric (3/3)
Flying
Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
Creature — Human Soldier (3/4)
First strike
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Human Cleric (3/3)
If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.
Creature — Angel (5/5)
Flying
At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.
Creature — Spirit (5/5)
Flying
As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
Creature — Spirit (4/3)
Flying
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
Creature — Human Cleric (3/3)
Lifelink
When Disciple of the Sun enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand.
Creature — Griffin (3/2)
Flying
, Sacrifice Divebomber Griffin: It deals 3 damage to target attacking or blocking creature.
Creature — Dwarf Cleric (3/4)
Assist (Another player can pay up to of this spell's cost.)
When Dwarven Lightsmith enters the battlefield, creatures your team controls get +1/+1 until end of turn.
Creature — Bird Soldier (5/5)
Flying
When Eagle of Deliverance enters the battlefield, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less.
Legendary Creature — Phyrexian Praetor (4/7)
Vigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.
Creature — Human Soldier Archer (3/3)
: Elite Archers deals 3 damage to target attacking or blocking creature.
Creature — Angel (4/4)
Flying
Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Creature — Spirit (2/4)
Flying
When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying.
Creature — Human Cleric (1/3)
When Evangel of Heliod enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Creature — Bird (2/2)
Flying
When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Creature — Beast (5/5)
Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.