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Cards similar to Peace Talks (400)

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Lyev Decree

Lyev Decree

Sorcery

Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

1.2 /10
$0.14
Sphinx s Decree

Sphinx's Decree

Sorcery

Each opponent can't cast instant or sorcery spells during that player's next turn.

5.1 /10
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Balance

Balance

Sorcery

Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

9 /10
$1.71
Ondu Rising

Ondu Rising

Sorcery

Whenever a creature attacks this turn, it gains lifelink until end of turn.

Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

4.3 /10
$0.20
Chronomantic Escape

Chronomantic Escape

Sorcery

Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.

Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

5.6 /10
$0.26
False Dawn

False Dawn

Sorcery

Until end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color.

Draw a card.

5.9 /10
$0.32
Steadfastness

Steadfastness

Sorcery

Creatures you control get +0/+3 until end of turn.

3.4 /10
$0.18
Mine Excavation

Mine Excavation

Sorcery

Return target artifact or enchantment card from a graveyard to its owner's hand.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

2.8 /10
$0.17
Tariff

Tariff

Sorcery

Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two or more creatures a player controls are tied for highest cost, that player chooses one.

7.5 /10
$0.50
Martial Coup

Martial Coup

Sorcery

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

8.6 /10
$1.89
Return to the Ranks

Return to the Ranks

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Return X target creature cards with converted mana cost 2 or less from your graveyard to the battlefield.

8.3 /10
$1.05
Declaration in Stone

Declaration in Stone

Sorcery

Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.

8.9 /10
$0.85
Martyr s Cry

Martyr's Cry

Sorcery

Exile all white creatures. For each creature exiled this way, its controller draws a card.

8 /10
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Inaction Injunction

Inaction Injunction

Sorcery

Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Draw a card.

1.2 /10
$0.15
Shahrazad

Shahrazad

Sorcery

Players play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up.

9.8 /10
~$200
Morningtide

Morningtide

Sorcery

Exile all cards from all graveyards.

7.2 /10
$0.40
Renewing Dawn

Renewing Dawn

Sorcery

You gain 2 life for each Mountain target opponent controls.

5.3 /10
$0.24
Cleansing Ray

Cleansing Ray

Sorcery

Choose one —

• Destroy target Vampire.

• Destroy target enchantment.

5.9 /10
$0.16
Open the Armory

Open the Armory

Sorcery

Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library.

5.7 /10
$0.32
Soul Summons

Soul Summons

Sorcery

Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

0.8 /10
$0.13
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