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Cards similar to Peace Talks (400)

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Banishing Slash

Banishing Slash

Sorcery

Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.

7.2 /10
$0.04
Basris Solidarity

Basri's Solidarity

Sorcery

Put a +1/+1 counter on each creature you control.

7.4 /10
$0.09
Board the Weatherlight

Board the Weatherlight

Sorcery

Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)

5.5 /10
$0.07
Call a Surprise Witness

Call a Surprise Witness

Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.

4.4 /10
$0.11
Cleansing Ray

Cleansing Ray

Sorcery

Choose one —
• Destroy target Vampire.
• Destroy target enchantment.

1.5 /10
$0.04
Clowning Around

Clowning Around

Sorcery

Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.

6 /10
$0.11
Conjurers Ban

Conjurer's Ban

Sorcery

Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played.
Draw a card.

1.1 /10
$0.10
Devout Decree

Devout Decree

Sorcery

Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

1.7 /10
$0.06
Divine Gambit

Divine Gambit

Sorcery

Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.

5.6 /10
$0.06
Eriettes Lullaby

Eriette's Lullaby

Sorcery

Destroy target tapped creature. You gain 2 life.

1.4 /10
$0.03
Eternal Isolation

Eternal Isolation

Sorcery

Put target creature with power 4 or greater on the bottom of its owner's library.

2.5 /10
$0.04
Finale of Glory

Finale of Glory

Sorcery

Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.

9.2 /10
$1.07
Flicker

Flicker

Sorcery

Exile target nontoken permanent, then return it to the battlefield under its owner's control.

6.2 /10
$7.28
Forth Eorlingas

Forth Eorlingas!

Sorcery

Create X 2/2 red Human Knight creature tokens with trample and haste.
Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.

8.4 /10
~$20
Gather the Townsfolk

Gather the Townsfolk

Sorcery

Create two 1/1 white Human creature tokens.
Fateful hour — If you have 5 or less life, create five of those tokens instead.

6.1 /10
$0.29
Gift of Estates

Gift of Estates

Sorcery

If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.

8.9 /10
$1.13
Glare of Heresy

Glare of Heresy

Sorcery

Exile target white permanent.

3.6 /10
$0.05
Jailbreak

Jailbreak

Sorcery

Return target permanent card in an opponent's graveyard to the battlefield under their control. When that permanent enters the battlefield, return up to one target permanent card with equal or lesser mana value from your graveyard to the battlefield.

6.8 /10
$0.22
Leading Performance

Leading Performance

Sorcery

Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with the either of the chosen letters.

0 /10
$0.02
Morningtide

Morningtide

Sorcery

Exile all graveyards.

1.1 /10
$0.23
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