Sorcery
Create X 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Sorcery
Target player discards two cards. You gain 3 life for each land card discarded this way.
Sorcery
You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.
Sorcery
Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control.
Sorcery
Create two 1/1 white Human creature tokens.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Until your next turn, creatures target player controls have base power and toughness 1/1.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Up to two target creatures can't block this turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."
Sorcery
Choose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment.
Sorcery
As an additional cost to cast this spell, sacrifice a nonland permanent.
Exile target nonland permanent.
Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Sorcery
Target player reveals their hand. You gain life equal to the number of cards in that player's hand.
Sorcery
Create two tapped 1/1 white Spirit creature tokens with flying.
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying.
Sorcery
Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
Sorcery
You gain 2 life. Then you may discard two cards. If you do, draw three cards.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.