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Cards similar to Pegasus Stampede (400)

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Red Suns Twilight

Red Sun's Twilight

Sorcery

Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step.

8.7 /10
$0.20
Restore Balance

Restore Balance

Sorcery

Suspend 6—
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.

4.9 /10
$0.41
Retribution of the Meek

Retribution of the Meek

Sorcery

Destroy all creatures with power 4 or greater. They can't be regenerated.

6.4 /10
$5.41
Revive the Fallen

Revive the Fallen

Sorcery

Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

4.6 /10
$0.20
Riding Red Hare

Riding Red Hare

Sorcery

Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)

1.8 /10
~$11
Rob the Archives

Rob the Archives

Sorcery

Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)
Exile the top two cards of your library. You may play those cards this turn.

7.6 /10
$0.06
Savage Punch

Savage Punch

Sorcery

Target creature you control fights target creature you don't control.
Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

6.7 /10
$0.05
Sculpted Sunburst

Sculpted Sunburst

Sorcery

Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.

6.1 /10
$0.06
Seek the Wilds

Seek the Wilds

Sorcery

Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

4.4 /10
$0.07
SelfInflicted Wound

Self-Inflicted Wound

Sorcery

Target opponent sacrifices a green or white creature. If that player does, they lose 2 life.

0.7 /10
$0.09
Shatter the Sky

Shatter the Sky

Sorcery

Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.

7.6 /10
$0.20
Siege of Towers

Siege of Towers

Sorcery

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target Mountain becomes a 3/1 creature. It's still a land.

1.4 /10
$0.03
Silverflame Ritual

Silverflame Ritual

Sorcery

Put a +1/+1 counter on each creature you control.
Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.

4.2 /10
$0.04
Slaughter the Strong

Slaughter the Strong

Sorcery

Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

9.2 /10
$0.27
Smallpox

Smallpox

Sorcery

Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.

8.4 /10
$0.27
Smash to Dust

Smash to Dust

Sorcery

Choose one —
• Destroy target artifact.
• Destroy target creature with defender.
• Smash to Dust deals 1 damage to each creature your opponents control.

8.4 /10
$0.08
Strategy Schmategy

Strategy, Schmategy

Sorcery

Roll a six-sided die. Strategy, Schmategy has the indicated effect.
1 — Do nothing.
2 — Destroy all artifacts.
3 — Destroy all lands.
4 — Strategy, Schmategy deals 3 damage to each creature and each player.
5 — Each player discards their hand and draws seven cards.
6 — Repeat this process two more times.

10 /10
$1.76
Stronghold Gambit

Stronghold Gambit

Sorcery

Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.

1.7 /10
$0.68
Sunlance

Sunlance

Sorcery

Sunlance deals 3 damage to target nonwhite creature.

2.9 /10
$0.13
Sunscour

Sunscour

Sorcery

You may exile two white cards from your hand rather than pay this spell's mana cost.
Destroy all creatures.

3.7 /10
$1.38
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