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Cards similar to Peregrination (400)

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Realms Uncharted

Realms Uncharted

Instant

Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.

8.8 /10
~$11
Selvalas Charge

Selvala's Charge

Sorcery

Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card.

3.5 /10
$0.13
Struggle for Skemfar

Struggle for Skemfar

Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

4.7 /10
$0.07
Traverse the Ulvenwald

Traverse the Ulvenwald

Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.

7.5 /10
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Brave the Wilds

Brave the Wilds

Sorcery

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land.
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

4.7 /10
$0.01
Bring to Light

Bring to Light

Sorcery

Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.

8.8 /10
$0.46
Buried Alive

Buried Alive

Sorcery

Search your library for up to three creature cards, put them into your graveyard, then shuffle.

9.8 /10
$7.45
Creeping Renaissance

Creeping Renaissance

Sorcery

Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

8.6 /10
$0.85
Dance of the Tumbleweeds

Dance of the Tumbleweeds

Sorcery

Spree (Choose one or more additional costs.)
+ — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle.
+ — Create an X/X green Elemental creature token, where X is the number of lands you control.

4.5 /10
$0.11
Demonic Collusion

Demonic Collusion

Sorcery

Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Search your library for a card, put that card into your hand, then shuffle.

5.6 /10
$2.99
Dig Up

Dig Up

Sorcery

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.

9.2 /10
$0.47
Dimir Machinations

Dimir Machinations

Sorcery

Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

6.8 /10
$0.98
Druid of the Emerald Grove

Druid of the Emerald Grove

Creature — Dwarf Druid (2/2)

When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic land cards and reveal them, then roll a d20.
9 or less | Put those cards into your hand, then shuffle.
10—19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.
20+ | Put those cards onto the battlefield tapped, then shuffle.

6.5 /10
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Edge of Autumn

Edge of Autumn

Sorcery

If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)

8.5 /10
$0.45
Emergent Sequence

Emergent Sequence

Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.

7 /10
$0.06
Eureka

Eureka

Sorcery

Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

3.7 /10
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Gerrymandering

Gerrymandering

Sorcery

Exile all lands. Give each player a number of those cards chosen at random equal to the number of those cards the player controlled. Each player returns those cards to the battlefield under their control.

10 /10
$0.35
Glimpse the Core

Glimpse the Core

Sorcery

Choose one —
• Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.
• Return target Cave card from your graveyard to the battlefield tapped.

6.4 /10
$0.13
Grizzly Fate

Grizzly Fate

Sorcery

Create two 2/2 green Bear creature tokens.
Threshold — Create four 2/2 green Bear creature tokens instead if seven or more cards are in your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7.1 /10
$0.40
Herd Migration

Herd Migration

Sorcery

Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control.
, Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.

4.6 /10
$0.18
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