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Cards similar to Personal Sanctuary (400)

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Flowering Field

Flowering Field

Enchantment — Aura

Enchant land
Enchanted land has ": Prevent the next 1 damage that would be dealt to any target this turn."

0.5 /10
$0.24
Hidden Retreat

Hidden Retreat

Enchantment

Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.

2.5 /10
$0.39
Hypochondria

Hypochondria

Enchantment

, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn.
, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to any target this turn.

0.5 /10
$0.15
Iroas God of Victory

Iroas, God of Victory

Legendary Enchantment Creature — God (7/4)

Indestructible
As long as your devotion to red and white is less than seven, Iroas isn't a creature.
Creatures you control have menace.
Prevent all damage that would be dealt to attacking creatures you control.

9.5 /10
~$21
Samite Sanctuary

Samite Sanctuary

Enchantment

: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.

0.7 /10
$0.18
Soul Echo

Soul Echo

Enchantment

Soul Echo enters the battlefield with X echo counters on it.
You don't lose the game for having 0 or less life.
At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.

2.6 /10
$0.91
Vassals Duty

Vassal's Duty

Enchantment

: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.

1.3 /10
$0.22
Armament of Nyx

Armament of Nyx

Enchantment — Aura

Enchant creature
Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)

3.1 /10
$0.03
Chromatic Armor

Chromatic Armor

Enchantment — Aura

Enchant creature
As Chromatic Armor enters the battlefield, choose a color.
Chromatic Armor enters the battlefield with a sleight counter on it.
Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.
: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.

1.9 /10
$0.97
Defang

Defang

Enchantment — Aura

Enchant creature
Prevent all damage that would be dealt by enchanted creature.

3.1 /10
$0.13
Muzzle

Muzzle

Enchantment — Aura

Enchant creature
Prevent all damage that would be dealt by enchanted creature.

1.6 /10
$0.16
Selfless Squire

Selfless Squire

Creature — Human Soldier (1/1)

Flash
When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.

9 /10
$0.22
Temporal Isolation

Temporal Isolation

Enchantment — Aura

Flash
Enchant creature
Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)
Prevent all damage that would be dealt by enchanted creature.

5.8 /10
$0.21
Ward of Piety

Ward of Piety

Enchantment — Aura

Enchant creature
: The next 1 damage that would be dealt to enchanted creature this turn is dealt to any target instead.

0.6 /10
$0.13
Ascent of the Worthy

Ascent of the Worthy

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.
III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.

5.5 /10
$0.07
Defenders of Humanity

Defenders of Humanity

Enchantment

When Defenders of Humanity enters the battlefield, create X 2/2 white Astartes Warrior creature tokens with vigilance.
, Exile Defenders of Humanity: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.

7.1 /10
$0.13
Deification

Deification

Enchantment

As Deification enters the battlefield, choose a planeswalker type.
Planeswalkers you control of the chosen type have hexproof.
As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.

6.7 /10
--
Delaying Shield

Delaying Shield

Enchantment

If damage would be dealt to you, put that many delay counters on Delaying Shield instead.
At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay .

5.5 /10
$4.07
Force Bubble

Force Bubble

Enchantment

If damage would be dealt to you, put that many depletion counters on Force Bubble instead.
When there are four or more depletion counters on Force Bubble, sacrifice it.
At the beginning of each end step, remove all depletion counters from Force Bubble.

2.6 /10
$0.21
Gossamer Chains

Gossamer Chains

Enchantment

Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.

4.6 /10
$0.26
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