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Cards similar to Personal Sanctuary (400)

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Prismatic Circle

Prismatic Circle

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As Prismatic Circle enters the battlefield, choose a color.
: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

0.6 /10
$0.09
Rhystic Circle

Rhystic Circle

Enchantment

: Any player may pay . If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.

1.3 /10
$0.13
Righteous Aura

Righteous Aura

Enchantment

, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.

6.3 /10
$0.27
Rune of Protection Artifacts

Rune of Protection: Artifacts

Enchantment

: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Cycling (, Discard this card: Draw a card.)

2 /10
$0.27
Rune of Protection Black

Rune of Protection: Black

Enchantment

: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Cycling (, Discard this card: Draw a card.)

2.9 /10
$0.24
Rune of Protection Blue

Rune of Protection: Blue

Enchantment

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Cycling (, Discard this card: Draw a card.)

2.7 /10
$0.19
Rune of Protection Green

Rune of Protection: Green

Enchantment

: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Cycling (, Discard this card: Draw a card.)

2.9 /10
$0.18
Rune of Protection Lands

Rune of Protection: Lands

Enchantment

: The next time a land source of your choice would deal damage to you this turn, prevent that damage.
Cycling (, Discard this card: Draw a card.)

0.9 /10
$0.50
Rune of Protection Red

Rune of Protection: Red

Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Cycling (, Discard this card: Draw a card.)

3 /10
$0.13
Rune of Protection White

Rune of Protection: White

Enchantment

: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Cycling (, Discard this card: Draw a card.)

4.2 /10
$0.19
RuneTail Kitsune Ascendant  RuneTails Essence

Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence

Legendary Creature — Fox Monk // Legendary Enchantment (2/2)

When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant.

Rune-Tail's Essence

Prevent all damage that would be dealt to creatures you control.

8.1 /10
$2.86
Sphere of Duty

Sphere of Duty

Enchantment

If a green source would deal damage to you, prevent 2 of that damage.

1.8 /10
$0.20
Sphere of Grace

Sphere of Grace

Enchantment

If a black source would deal damage to you, prevent 2 of that damage.

1.3 /10
$0.18
Sphere of Law

Sphere of Law

Enchantment

If a red source would deal damage to you, prevent 2 of that damage.

1.9 /10
$0.22
Sphere of Purity

Sphere of Purity

Enchantment

If an artifact would deal damage to you, prevent 1 of that damage.

0.5 /10
$0.08
Sphere of Reason

Sphere of Reason

Enchantment

If a blue source would deal damage to you, prevent 2 of that damage.

0.8 /10
$0.18
Sphere of Truth

Sphere of Truth

Enchantment

If a white source would deal damage to you, prevent 2 of that damage.

0.9 /10
$0.15
Story Circle

Story Circle

Enchantment

As Story Circle enters the battlefield, choose a color.
: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

4.4 /10
$0.57
Artifact Ward

Artifact Ward

Enchantment — Aura

Enchant creature
Enchanted creature can't be blocked by artifact creatures.
Prevent all damage that would be dealt to enchanted creature by artifact sources.
Enchanted creature can't be the target of abilities from artifact sources.

2.1 /10
$0.42
Aurification

Aurification

Enchantment

Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When Aurification leaves the battlefield, remove all gold counters from all creatures.

5.9 /10
$3.49
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