Creature — Spirit (0/2)
: Target creature gets -1/-0 until end of turn.
Legendary Creature — Human Wizard (3/3)
, : Target creature gets -1/-1 until end of turn.
Creature — Vampire Assassin (1/1)
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
2/2
, : Target creature gets -2/-2 until end of turn.
LEVEL 4+
4/4
, : Target creature gets -4/-4 until end of turn.
Creature — Human Assassin Ally (2/2)
: Target creature gets -1/-1 until end of turn.
Creature — Spirit (5/4)
Menace
When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn.
, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn.
Creature — Goblin Shaman (2/2)
When Hornet Harasser dies, target creature gets -2/-2 until end of turn.
Creature — Spirit (2/2)
Flying
When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.
Creature — Elf Assassin (1/1)
, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
Creature — Spirit (4/4)
Morbid — When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.
Creature — Demon (4/5)
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Flying
, , Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
Creature — Human Assassin (2/1)
First strike
When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Human Wizard (1/1)
, : Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
Creature — Human Minion (1/1)
, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
Creature — Merfolk Wizard (1/1)
: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
Creature — Spirit (2/1)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku.
, , Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn.
Creature — Ogre Warrior (3/3)
Hellbent — When Slaughterhouse Bouncer dies, if you have no cards in hand, target creature gets -3/-3 until end of turn.
Creature — Zombie Mutant (3/1)
: Target creature gets -3/-3 until end of turn.
Legendary Creature — Demon (8/8)
Flying
, Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards. (Damage causes loss of life.)
Creature — Human Mercenary (1/1)
, Sacrifice a land: Target creature gets +2/+0 until end of turn.
Creature — Human Cleric Shaman (1/1)
, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.
, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
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