Creature — Rat Samurai (3/2)
Nezumi Bladeblesser has deathtouch as long as you control an artifact.
Nezumi Bladeblesser has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.)
Creature — Rat Samurai // Creature — Phyrexian Rat (3/3)
Menace
When Nezumi Freewheeler enters the battlefield, each player mills three cards. (To mill three cards, a player puts the top three cards of their library into their graveyard.)
: Transform Nezumi Freewheeler. Activate only as a sorcery. ( can be paid with either or 2 life.)
Hideous Fleshwheeler
Menace (This creature can't be blocked except by two or more creatures.)
When this creature transforms into Hideous Fleshwheeler, put target permanent card with mana value 2 or less from a graveyard onto the battlefield under your control.
Creature — Vampire (4/2)
Flying
When Nightdrinker Moroii enters the battlefield, you lose 3 life.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
Enchantment Creature — Demon (4/4)
Flying
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.
Creature — Zombie Wizard (2/2)
Kicker and/or (You may pay an additional and/or as you cast this spell.)
When Nightscape Battlemage enters the battlefield, if it was kicked with its kicker, return up to two target nonblack creatures to their owners' hands.
When Nightscape Battlemage enters the battlefield, if it was kicked with its kicker, destroy target land.
Creature — Zombie Wizard (2/2)
, : Return target creature to its owner's hand.
, : Nightscape Master deals 2 damage to target creature.
Legendary Creature — Human Cleric (2/2)
Partner with Yannik, Scavenging Sentinel (When this creature enters the battlefield, target player may put Yannik into their hand from their library, then shuffle.)
Menace
Whenever another creature you control leaves the battlefield, if it had one or more counters on it, you draw a card and you lose 1 life.
Creature — Zombie (1/1)
Nim Lasher gets +1/+0 for each artifact you control.
Creature — Zombie (2/1)
Nim Shambler gets +1/+0 for each artifact you control.
Sacrifice a creature: Regenerate Nim Shambler.
Creature — Zombie (0/1)
Flying
Nim Shrieker gets +1/+0 for each artifact you control.
Legendary Creature — Vampire Performer (2/2)
As Nocturno of Myra's Marvels enters the battlefield, choose a word with five or more letters.
Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life.
Partner (You can have two commanders if both have partner.)
Creature — Troll Warlock (3/3)
, Sacrifice another creature: Put a +1/+1 counter on target creature. Activate only as a sorcery.
Creature — Vampire Shaman (2/4)
, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.
Creature — Elemental (7/7)
As Nyxathid enters the battlefield, choose an opponent.
Nyxathid gets -1/-1 for each card in the chosen player's hand.
Creature — Vampire Knight (2/2)
Oathsworn Vampire enters the battlefield tapped.
You may cast Oathsworn Vampire from your graveyard if you gained life this turn.
Creature — Human Rogue (3/2)
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Creature — Orc Archer (4/2)
Whenever another creature enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn.
Creature — Orc Archer (1/1)
Flash
When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.
Creature — Human Artificer (2/1)
Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.
Creature — Skeleton Warrior (2/2)
Other black creatures you control get +1/+1.
, : Another target black creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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