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Cards similar to Phyrexian Marauder (400)

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Unstable Glyphbridge  Sandswirl Wanderglyph

Unstable Glyphbridge // Sandswirl Wanderglyph

Artifact // Artifact Creature — Golem (0/0)

When Unstable Glyphbridge enters the battlefield, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Sandswirl Wanderglyph

Flying
Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn.
Each opponent who attacked you or a planeswalker you control this turn can't cast spells.

6.9 /10
$0.26
Walking Skyscraper

Walking Skyscraper

Artifact Creature — Construct (8/8)

This spell costs less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
Trample
Walking Skyscraper has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)

6.2 /10
$0.02
Wingrattle Scarecrow

Wingrattle Scarecrow

Artifact Creature — Scarecrow (2/2)

Wingrattle Scarecrow has flying as long as you control a blue creature.
Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

6 /10
$0.31
Woodcaller Automaton

Woodcaller Automaton

Artifact Creature — Construct (8/8)

Prototype — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
When Woodcaller Automaton enters the battlefield, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to Woodcaller Automaton's power and toughness. It's still a land.

4.3 /10
$0.14
Arms Depot

Arms Depot

Artifact — Contraption

Whenever you crank Arms Depot, put two +1/+1 counters on target creature.

10 /10
$0.23
Callous SellSword  Burn Together

Callous Sell-Sword // Burn Together

Creature — Human Soldier // Sorcery — Adventure (2/2)

Callous Sell-Sword enters the battlefield with a +1/+1 counter on it for each creature that died under your control this turn.

Burn Together

Target creature you control deals damage equal to its power to any other target. Then sacrifice it.

5.2 /10
$0.05
Clearwater Goblet

Clearwater Goblet

Artifact

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
At the beginning of your upkeep, you may gain life equal to the number of charge counters on Clearwater Goblet.

4.5 /10
$0.47
Heliophial

Heliophial

Artifact

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
, Sacrifice Heliophial: It deals damage equal to the number of charge counters on it to any target.

1.2 /10
$0.10
Infused Arrows

Infused Arrows

Artifact

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn.

2 /10
$0.09
Jeweled Amulet

Jeweled Amulet

Artifact

, : Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on Jeweled Amulet.
, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type.

8.3 /10
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Log Flume

Log Flume

Artifact — Attraction

Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.)

0 /10
$0.09
MerryGoRound

Merry-Go-Round

Artifact — Attraction

Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.)

0 /10
$0.24
Opaline Bracers

Opaline Bracers

Artifact — Equipment

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

1.8 /10
$0.18
Push Your Luck

Push Your Luck

Artifact — Attraction

Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize! Shuffle the revealed cards into your library.
Prize — Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice Push Your Luck and open an attraction.

0 /10
$0.09
Rotating Fireplace

Rotating Fireplace

Artifact

Rotating Fireplace enters the battlefield tapped with a time counter on it.
: Add an amount of equal to the number of time counters on Rotating Fireplace.
, : Time travel. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

6.7 /10
$0.12
Squirrel Stack

Squirrel Stack

Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize!
Prize — Create a 1/1 green Squirrel creature token for each die you stack above the fourth, then sacrifice Squirrel Stack and open an Attraction.

0 /10
$0.08
Adaptive Automaton

Adaptive Automaton

Artifact Creature — Construct (2/2)

As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.

9.4 /10
$1.10
Akroan Horse

Akroan Horse

Artifact Creature — Horse (0/4)

Defender
When Akroan Horse enters the battlefield, an opponent gains control of it.
At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.

8.4 /10
$0.33
Alloy Golem

Alloy Golem

Artifact Creature — Golem (4/4)

As Alloy Golem enters the battlefield, choose a color.
Alloy Golem is the chosen color. (It's still an artifact.)

0.6 /10
$0.17
Ancestral Statue

Ancestral Statue

Artifact Creature — Golem (3/4)

When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.

8 /10
$0.14
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