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Cards similar to Pikemen (400)

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King Suleiman

King Suleiman

Creature — Human Noble (1/1)

: Destroy target Djinn or Efreet.

0.9 /10
~$180
Kinsbaile Skirmisher

Kinsbaile Skirmisher

Creature — Kithkin Soldier (2/2)

When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.

1.3 /10
$0.02
Kithkin Shielddare

Kithkin Shielddare

Creature — Kithkin Soldier (1/1)

, : Target blocking creature gets +2/+2 until end of turn.

1.3 /10
$0.15
Kithkin Zealot

Kithkin Zealot

Creature — Kithkin Cleric (1/3)

When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.

1.4 /10
$0.13
Kitsune Loreweaver

Kitsune Loreweaver

Creature — Fox Cleric (2/1)

: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand.

2.6 /10
$0.16
Kjeldoran Guard

Kjeldoran Guard

Creature — Human Soldier (1/1)

: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate only during combat and only if defending player controls no snow lands.

0.1 /10
$0.10
Kjeldoran Outrider

Kjeldoran Outrider

Creature — Human Soldier (2/2)

: Kjeldoran Outrider gets +0/+1 until end of turn.

0.1 /10
$0.10
Knight Errant

Knight Errant

Creature — Human Knight (2/2)

1 /10
$0.13
Knight of Cliffhaven

Knight of Cliffhaven

Creature — Kor Knight (2/2)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3
2/3
Flying
LEVEL 4+
4/4
Flying, vigilance

2.5 /10
$0.05
Knight of Glory

Knight of Glory

Creature — Human Knight (2/1)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

5.9 /10
$0.19
Knight of New Benalia

Knight of New Benalia

Creature — Human Knight (3/1)

4.1 /10
$0.05
Knight of the Holy Nimbus

Knight of the Holy Nimbus

Creature — Human Rebel Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.)
: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.

4.4 /10
$0.08
Knight of the Skyward Eye

Knight of the Skyward Eye

Creature — Human Knight (2/2)

: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate only once each turn.

0.3 /10
$0.02
Kondas Hatamoto

Konda's Hatamoto

Creature — Human Samurai (1/2)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)

4.8 /10
$0.33
Kor Aeronaut

Kor Aeronaut

Creature — Kor Soldier (2/2)

Kicker (You may pay an additional as you cast this spell.)
Flying
When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.

0.8 /10
$0.06
Kor Blademaster

Kor Blademaster

Creature — Kor Warrior (1/1)

Double strike
Equipped Warriors you control have double strike.

5.7 /10
$0.09
Kor Castigator

Kor Castigator

Creature — Kor Wizard Ally (3/1)

Kor Castigator can't be blocked by Eldrazi Scions.

0.5 /10
$0.01
Kor Firewalker

Kor Firewalker

Creature — Kor Soldier (2/2)

Protection from red
Whenever a player casts a red spell, you may gain 1 life.

2.7 /10
$0.17
Kor LineSlinger

Kor Line-Slinger

Creature — Kor Scout (0/1)

: Tap target creature with power 3 or less.

1 /10
$0.05
Kor Outfitter

Kor Outfitter

Creature — Kor Soldier (2/2)

When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.

3.7 /10
$0.14
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