Creature — Dryad (2/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Snow Creature — Elk (2/2)
Saddled Rimestag gets +2/+2 as long as you had another creature enter the battlefield under your control this turn.
Creature — Lizard Druid (1/3)
: You may put a land card from your hand onto the battlefield.
Creature — Dragon Druid (0/2)
: Add . When you spend this mana to cast a Dragon creature spell, you gain 2 life.
Creature — Hag (1/1)
, : Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
: Target creature loses forestwalk until end of turn.
Creature — Faerie Ranger (1/1)
Flash
Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
Legendary Enchantment Creature — Snake Druid (1/3)
, , Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel — , Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand.
Creature — Dryad Spellshaper (1/1)
, , Discard a card: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Enchantment Creature — Satyr Druid (2/2)
Whenever a land card is put into your graveyard from anywhere, you gain 1 life.
: Mill a card.
Creature — Centaur Archer (1/2)
Reach (This creature can block creatures with flying.)
, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying.
Creature — Slith (1/1)
Trample
Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.
Creature — Spider (1/3)
Reach
Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.
Creature — Spirit (1/1)
Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
Creature — Dryad (2/2)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Bear Spirit (3/3)
Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
Creature — Badger Beast Mount (2/2)
Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Saddle 2 (Tap any number of other creatures yo control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature — Human Cleric (1/2)
When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand.
Legendary Creature — Human Knight (2/2)
Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power.
Creature — Elf Shaman (2/1)
Spells and abilities your opponents control can't cause you to sacrifice permanents.
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