Creature — Human Druid (1/1)
: Add one mana of any color that a land you control could produce.
Creature — Human Warrior (3/1)
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn.
Creature — Dryad (2/1)
Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.
Creature — Human Druid (1/1)
, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Creature — Human Werewolf // Creature — Werewolf (2/1)
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.
Timber Shredder
Trample
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.
Creature — Human Druid (2/2)
, : Untap target land.
, , Exert Hope Tender: Untap two target lands. (An exerted creature won't untap during your next untap step.)
Creature — Human Monk (2/2)
Shroud (This creature can't be the target of spells or abilities.)
Creature — Human Druid (1/3)
: Add one mana of any color. Spend this mana only to cast a creature spell.
Creature — Plant (1/1)
: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
Creature — Elf Druid (0/2)
: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Creature — Human Scout (2/2)
Reach
: Add .
: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.
Creature — Elf Warrior (2/2)
: Iridescent Blademaster gets +2/+2 until end of turn.
Creature — Human Shaman (2/1)
: Create a 1/1 green Saproling creature token.
Legendary Creature — Cat Performer (2/3)
, : Put two +1/+1 counters on target creature with four or more legs.
, : Until end of turn, all creatures able to block target creature with four or more legs do so.
Creature — Elf Druid (2/1)
Lands you control have ": Add one mana of any color."
Creature — Spider (1/3)
Reach (This creature can block creatures with flying.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creature — Human Shaman (1/1)
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-5
1/1
: Create a 3/3 green Elephant creature token.
LEVEL 6+
1/1
: Create two 3/3 green Elephant creature tokens.
Creature — Human Wizard (1/2)
, : Choose target opponent who controlled more creatures than you did as you activated this ability. Create a 2/2 green Beast creature token.
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