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Cards similar to Plated Rootwalla (400)

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Johtull Wurm

Johtull Wurm

Creature — Wurm (6/6)

Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.

0.3 /10
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Jungle Wurm

Jungle Wurm

Creature — Wurm (5/5)

Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.

0.6 /10
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Krosan Constrictor

Krosan Constrictor

Creature — Snake (2/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
: Target black creature gets -2/-0 until end of turn.

0.7 /10
$0.14
Nullhide Ferox

Nullhide Ferox

Creature — Beast (6/6)

Hexproof
You can't cast noncreature spells.
: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability.
If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard.

3.2 /10
$0.23
Savage Gorilla

Savage Gorilla

Creature — Ape (3/3)

, , Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.

0 /10
$0.11
Shambling Strider

Shambling Strider

Creature — Yeti (5/5)

: Shambling Strider gets +1/-1 until end of turn.

0 /10
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StoneCold Basilisk

Stone-Cold Basilisk

Creature — Basilisk (3/5)

Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.)
Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can't attack, block, cast spells, or activate abilities.

10 /10
$0.28
Tanuki Transplanter

Tanuki Transplanter

Artifact Creature — Equipment Dog (2/4)

Whenever Tanuki Transplanter or equipped creature attacks, add an amount of equal to its power. Until end of turn, you don't lose this mana as steps and phases end.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

8.7 /10
$0.61
Thornling

Thornling

Creature — Elemental Shapeshifter (4/4)

: Thornling gains haste until end of turn.
: Thornling gains trample until end of turn.
: Thornling gains indestructible until end of turn.
: Thornling gets +1/-1 until end of turn.
: Thornling gets -1/+1 until end of turn.

3.9 /10
$1.24
Tyrranax

Tyrranax

Creature — Dinosaur Beast (5/4)

: Tyrranax gets -1/+1 until end of turn.

0.6 /10
$0.03
Vintara Elephant

Vintara Elephant

Creature — Elephant (4/3)

Trample
: Vintara Elephant loses trample until end of turn. Any player may activate this ability.

0.2 /10
$0.09
Yavimaya Ancients

Yavimaya Ancients

Creature — Treefolk (2/7)

: Yavimaya Ancients gets +1/-2 until end of turn.

1.1 /10
$0.16
Autumn Willow

Autumn Willow

Legendary Creature — Avatar (4/4)

Shroud (This creature can't be the target of spells or abilities.)
: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.

1.1 /10
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Barkweave Crusher

Barkweave Crusher

Creature — Elemental Warrior (2/5)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

2 /10
$0.03
Baru Fist of Krosa

Baru, Fist of Krosa

Legendary Creature — Human Druid (4/4)

Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.
Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.

4.7 /10
$0.82
Beacon Behemoth

Beacon Behemoth

Creature — Beast (5/3)

: Target creature with power 5 or greater gains vigilance until end of turn.

2.6 /10
$0.12
Blossoming Bogbeast

Blossoming Bogbeast

Creature — Beast (3/3)

Whenever Blossoming Bogbeast attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.

8.9 /10
$5.46
Bristling Hydra

Bristling Hydra

Creature — Hydra (4/3)

When Bristling Hydra enters the battlefield, you get (three energy counters).
Pay : Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.

4.9 /10
$0.12
Candlelit Cavalry

Candlelit Cavalry

Creature — Human Knight (5/5)

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.

2 /10
$0.03
Canopy Dragon

Canopy Dragon

Creature — Dragon (4/4)

Trample
: Canopy Dragon gains flying and loses trample until end of turn.

0.9 /10
$2.78
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