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Cards similar to Press into Service (400)

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Screaming Fury

Screaming Fury

Sorcery

Target creature gets +5/+0 and gains haste until end of turn.

4.1 /10
$0.13
Shatterstorm

Shatterstorm

Sorcery

Destroy all artifacts. They can't be regenerated.

5.3 /10
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Sunbringers Touch

Sunbringer's Touch

Sorcery

Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

3 /10
$0.11
The Countdown Is at One

The Countdown Is at One

Sorcery

Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.

10 /10
$0.14
Thoughts of Ruin

Thoughts of Ruin

Sorcery

Each player sacrifices a land for each card in your hand.

5.3 /10
$0.93
Unexpected Allies

Unexpected Allies

Sorcery

Target nontoken creature you control gets +2/+0 and gains double team until end of turn. It also gains first strike until end of turn if it has the same name as another creature you control or a creature card in your graveyard.

10 /10
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Visions of Ruin

Visions of Ruin

Sorcery

Each opponent sacrifices an artifact. For each artifact sacrificed this way, you create a Treasure token.
Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

8.1 /10
$0.50
Work a Double

Work a Double

Sorcery

Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)

10 /10
$0.04
Yawning Fissure

Yawning Fissure

Sorcery

Each opponent sacrifices a land.

1.1 /10
$0.13
Ancestral Anger

Ancestral Anger

Sorcery

Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.
Draw a card.

8.5 /10
$0.13
Armed  Dangerous

Armed // Dangerous

Sorcery // Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Dangerous

All creatures able to block target creature this turn do so.
Fuse (You may cast one or both halves of this card from your hand.)

5.5 /10
$0.14
Assault Strobe

Assault Strobe

Sorcery

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

7.2 /10
$0.26
Brightflame

Brightflame

Sorcery

Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.

5.1 /10
$0.42
Burn from Within

Burn from Within

Sorcery

Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.

6.5 /10
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Burning Cloak

Burning Cloak

Sorcery

Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.

0.3 /10
$0.13
Campus Renovation

Campus Renovation

Sorcery

Return up to one target artifact or enchantment card from your graveyard to the battlefield. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

6.2 /10
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Destined  Lead

Destined // Lead

Instant // Sorcery

Target creature gets +1/+0 and gains indestructible until end of turn.

Lead

Aftermath (Cast this spell only from your graveyard. Then exile it.)
All creatures able to block target creature this turn do so.

4.8 /10
$0.08
Distemper of the Blood

Distemper of the Blood

Sorcery

Target creature gets +2/+2 and gains trample until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

5.8 /10
$0.06
Enlarge

Enlarge

Sorcery

Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

5.1 /10
$0.08
Fire Giants Fury

Fire Giant's Fury

Sorcery

Target Giant you control gets +2/+2 and gains trample until end of turn. Whenever it deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards.

5.9 /10
$0.11
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