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Cards similar to Priest of the Wakening Sun (400)

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Death Speakers

Death Speakers

Creature — Human Cleric (1/1)

Protection from black

0.6 /10
$0.16
Devouring Sugarmaw  Have for Dinner

Devouring Sugarmaw // Have for Dinner

Creature — Horror // Instant — Adventure (6/6)

Menace, trample
At the beginning of your upkeep, you may sacrifice an artifact, enchantment, or token. If you don't, tap Devouring Sugarmaw.

Have for Dinner

Create a 1/1 white Human creature token and a Food token. (Then exile this card. You may cast the creature later from exile.)

3.6 /10
$0.14
Disciple of Deceit

Disciple of Deceit

Creature — Human Rogue (1/3)

Inspired — Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle.

5.6 /10
$0.23
Dragon Hunter

Dragon Hunter

Creature — Human Warrior (2/1)

Protection from Dragons
Dragon Hunter can block Dragons as though it had reach.

2.1 /10
$0.07
Eastfarthing Farmer

Eastfarthing Farmer

Creature — Halfling Peasant (2/3)

When Eastfarthing Farmer enters the battlefield, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.")

5.9 /10
$0.16
Elvish Eulogist

Elvish Eulogist

Creature — Elf Shaman (1/1)

Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.

3.4 /10
$0.13
EmptyShrine Kannushi

Empty-Shrine Kannushi

Creature — Human Cleric (1/1)

Empty-Shrine Kannushi has protection from the colors of permanents you control.

1.4 /10
$0.17
Enduring Bondwarden

Enduring Bondwarden

Creature — Human Scout (0/1)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
When this creature dies, put its counters on target creature you control.

4.6 /10
$0.04
Era of Enlightenment  Hand of Enlightenment

Era of Enlightenment // Hand of Enlightenment

Enchantment — Saga // Enchantment Creature — Human Monk (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Scry 2.
II — You gain 2 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Hand of Enlightenment

First strike

6.2 /10
$0.01
Firehoof Cavalry

Firehoof Cavalry

Creature — Human Berserker (1/1)

: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.

0.4 /10
$0.02
Flamekin Harbinger

Flamekin Harbinger

Creature — Elemental Shaman (1/1)

When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top.

7.5 /10
$1.59
Forerunner of the Legion

Forerunner of the Legion

Creature — Vampire Knight (2/2)

When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top.
Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.

8.3 /10
$0.86
Frontline Strategist

Frontline Strategist

Creature — Human Soldier (1/1)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.

3.4 /10
$0.15
Gathering Throng

Gathering Throng

Creature — Human Citizen (3/1)

When Gathering Throng enters the battlefield, you may search your library for any number of cards named Gathering Throng, reveal them, put them into your hand, then shuffle.

0.4 /10
$0.02
Gustcloak Runner

Gustcloak Runner

Creature — Human Soldier (1/1)

Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.

1 /10
$0.11
Hopeful Initiate

Hopeful Initiate

Creature — Human Warlock (1/2)

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.

8.5 /10
$1.44
Icatian Infantry

Icatian Infantry

Creature — Human Soldier (1/1)

: Icatian Infantry gains first strike until end of turn.
: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2.4 /10
$0.22
Icatian Javelineers

Icatian Javelineers

Creature — Human Soldier (1/1)

Icatian Javelineers enters the battlefield with a javelin counter on it.
, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.

2.1 /10
$0.19
Icatian Scout

Icatian Scout

Creature — Human Soldier Scout (1/1)

, : Target creature gains first strike until end of turn.

0.9 /10
$0.22
Imperial Lancer

Imperial Lancer

Creature — Human Knight (1/1)

Imperial Lancer has double strike as long as you control a Dinosaur.

1.6 /10
$0.09
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