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Cards similar to Primal Command (400)

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Rain of Thorns

Rain of Thorns

Sorcery

Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target land.

4.8 /10
$0.14
Reason  Believe

Reason // Believe

Sorcery // Sorcery

Scry 3.

Believe

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.

6.3 /10
$0.19
Rejuvenate

Rejuvenate

Sorcery

You gain 6 life.
Cycling (, Discard this card: Draw a card.)

0.6 /10
$0.14
Rolling Spoil

Rolling Spoil

Sorcery

Destroy target land. If was spent to cast this spell, all creatures get -1/-1 until end of turn.

1.1 /10
$0.14
Rude Awakening

Rude Awakening

Sorcery

Choose one —
• Untap all lands you control.
• Until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine (Choose both if you pay the entwine cost.)

7.4 /10
$0.74
Saproling Symbiosis

Saproling Symbiosis

Sorcery

You may cast Saproling Symbiosis as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Create a 1/1 green Saproling creature token for each creature you control.

7.9 /10
$0.40
Shoot Down

Shoot Down

Sorcery

Exile target artifact, enchantment, or creature with flying.

4 /10
$0.03
Souls Majesty

Soul's Majesty

Sorcery

Draw cards equal to the power of target creature you control.

9.3 /10
$2.27
Souls Might

Soul's Might

Sorcery

Put X +1/+1 counters on target creature, where X is that creature's power.

6.7 /10
$0.07
Spore Burst

Spore Burst

Sorcery

Domain — Create a 1/1 green Saproling creature token for each basic land type among lands you control.

2.3 /10
$0.15
Spring of Eternal Peace

Spring of Eternal Peace

Sorcery

You gain 8 life.

0.2 /10
$2.15
Stain the Mind

Stain the Mind

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.

1.2 /10
$0.21
Storm the Seedcore

Storm the Seedcore

Sorcery

Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn.

6.3 /10
$0.06
Strength of the Pack

Strength of the Pack

Sorcery

Put two +1/+1 counters on each creature you control.

5.1 /10
$0.03
Tromp the Domains

Tromp the Domains

Sorcery

Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.

3 /10
$0.05
Venomous Vines

Venomous Vines

Sorcery

Destroy target enchanted permanent.

0.1 /10
$0.13
Adventure Awaits

Adventure Awaits

Sorcery

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.

5.2 /10
$0.02
Adventurous Impulse

Adventurous Impulse

Sorcery

Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

7.7 /10
$0.01
Aether Helix

Aether Helix

Sorcery

Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.

4.3 /10
$0.02
Ancient Stirrings

Ancient Stirrings

Sorcery

Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.

5.3 /10
$0.28
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