Creature — Whale (3/4)
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Whenever an artifact enters the battlefield under your control, untap Steelfin Whale.
Creature — Elemental (3/4)
Flying
, Exile the top card of your library: Tap target creature with flying.
, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.
Creature — Leviathan (8/8)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.
Legendary Creature — Human Soldier (4/4)
Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
Creature — Elemental (10/10)
Flying
Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
Creature — Giant Wizard (8/8)
As an additional cost to cast this spell, reveal a Giant card from your hand or pay .
Whenever Surtland Elementalist attacks, you may cast an instant or sorcery spell from your hand without paying its mana cost.
Artifact Creature — Construct (2/2)
Affinity for artifacts
Flying
When Thought Monitor enters the battlefield, draw two cards.
Creature — Elemental (5/6)
Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands.
Creature — Elemental (3/4)
Flying
: Tap all creatures with toughness 2 or less.
: All other creatures lose flying until end of turn.
Creature — Human Knight (3/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Flying
Creature — Elemental (7/7)
At the beginning of each upkeep, you may tap or untap target permanent.
Creature — Octopus (5/6)
Whenever Tidal Terror attacks, you may tap two other untapped creatures you control. If you do, Tidal Terror can't be blocked this turn.
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Creature — Djinn (5/5)
Flying
Whenever you cast a spell, return target permanent to its owner's hand.
Creature — Serpent (7/7)
At the beginning of your upkeep, mill seven cards.
Creature — Serpent (5/5)
This spell costs less to cast for each instant and sorcery card in your graveyard.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Creature — Elf Monk (4/4)
When Tomb of Horrors Adventurer enters the battlefield, you take the initiative.
Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.)
Artifact Creature — Construct (5/6)
Flash
When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Creature — Kraken (7/7)
Return a land you control to its owner's hand: Untap Trench Behemoth. It gains hexproof until end of turn.
Landfall — Whenever a land enters the battlefield under your control, target creature an opponent controls attacks during its controller's next combat phase if able.
Creature — Leviathan (6/6)
Trample
When Trench Gorger enters the battlefield, you may search your library for any number of land cards, exile them, then shuffle. If you do, Trench Gorger has base power and base toughness each equal to the number of cards exiled this way.
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