Creature — Elf (3/3)
Elven Riders can't be blocked except by Walls and/or creatures with flying.
Creature — Elf Shaman Bard (2/4)
All creatures able to block Elvish Bard do so.
Creature — Elf Mutant (5/4)
When Elvish Soultiller dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.
Creature — Elf Soldier (4/4)
When Entourage of Trest enters the battlefield, you become the monarch.
Entourage of Trest can block an additional creature each combat as long as you're the monarch.
Creature — Avatar (6/6)
Creatures you control enter the battlefield as a copy of Essence of the Wild.
Creature — Frog Beast (4/4)
When Excavating Anurid enters the battlefield, you may sacrifice a land. If you do, draw a card.
Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance.
Legendary Creature — Treefolk (4/10)
Treefolk you control have vigilance.
Whenever one or more Treefolk you control attack, add twice that much .
You don't lose unspent green mana as steps and phases end.
Creature — Beast (5/5)
Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.
Creature — Troll Noble (7/6)
Vigilance, trample
When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.")
Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate only during your turn.
Creature — Elf Salamander Rogue (7/4)
Fin-Clade Fugitives can't be blocked by creatures with power 2 or less.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature — Wolf Spirit (6/6)
When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control.
Creature — Elemental (8/8)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay .
Creature — Spirit (4/4)
Soulshift 4, soulshift 4 (When this creature dies, you may return up to two target Spirit cards with mana value 4 or less from your graveyard to your hand.)
Creature — Elemental (8/5)
This spell can't be countered.
Haste
Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.
Creature — Shapeshifter (4/4)
Changeling (This card is every creature type.)
Trample
Creature — Ape (7/7)
At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you.
: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla.
Creature — Human Warrior (3/5)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Geist Trappers is paired with another creature, both creatures have reach.
Creature — Incarnation (4/4)
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand.
Creature — Treefolk (7/7)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Ghastbark Twins can block an additional creature each combat.
Creature — Centaur Berserker (2/3)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
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