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Cards similar to Prismatic Wardrobe (400)

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Dont Move

Don't Move

Sorcery

Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.

6.7 /10
$5.41
Drafnas Restoration

Drafna's Restoration

Sorcery

Put any number of target artifact cards from target player's graveyard on top of their library in any order.

3.5 /10
$1.33
Dreams of Steel and Oil

Dreams of Steel and Oil

Sorcery

Target opponent reveals their hand. You choose an artifact or creature card from it, then choose an artifact or creature card from their graveyard. Exile the chosen cards.

4.7 /10
$0.07
Dust to Dust

Dust to Dust

Sorcery

Exile two target artifacts.

3.5 /10
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Dwell on the Past

Dwell on the Past

Sorcery

Target player shuffles up to four target cards from their graveyard into their library.

3.9 /10
$0.31
Earthquake

Earthquake

Sorcery

Earthquake deals X damage to each creature without flying and each player.

9.3 /10
$0.88
Eaten Alive

Eaten Alive

Sorcery

As an additional cost to cast this spell, sacrifice a creature or pay .
Exile target creature or planeswalker.

8.7 /10
$0.09
Emerias Call  Emeria Shattered Skyclave

Emeria's Call // Emeria, Shattered Skyclave

Sorcery // Land

Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.

Emeria, Shattered Skyclave

As Emeria, Shattered Skyclave enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
: Add .

9.3 /10
$3.75
Empyrial Storm

Empyrial Storm

Sorcery

When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
Create a 4/4 white Angel creature token with flying.

5.6 /10
$0.30
Encroach

Encroach

Sorcery

Target player reveals their hand. You choose a nonbasic land card from it. That player discards that card.

1.4 /10
$0.30
Enduring Ideal

Enduring Ideal

Sorcery

Search your library for an enchantment card, put it onto the battlefield, then shuffle.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)

4.7 /10
$2.56
Energy Tap

Energy Tap

Sorcery

Tap target untapped creature you control. If you do, add an amount of equal to that creature's mana value.

7.3 /10
$2.00
Enter the Unknown

Enter the Unknown

Sorcery

Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
You may play an additional land this turn.

7.1 /10
$0.24
Evangelize

Evangelize

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Gain control of target creature of an opponent's choice they control.

2.9 /10
$0.32
Excoriate

Excoriate

Sorcery

Exile target tapped creature.

2 /10
$0.02
Extract

Extract

Sorcery

Search target player's library for a card and exile it. Then that player shuffles.

5.3 /10
$3.80
Eye Spy

Eye Spy

Sorcery

Look at the top card of target player's library. You may put that card into their graveyard.

1.3 /10
$0.13
Faerie Guidemother  Gift of the Fae

Faerie Guidemother // Gift of the Fae

Creature — Faerie // Sorcery — Adventure (1/1)

Flying

Gift of the Fae

Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)

6.2 /10
$0.04
Faithless Looting

Faithless Looting

Sorcery

Draw two cards, then discard two cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

10 /10
$0.33
False Dawn

False Dawn

Sorcery

Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.
Draw a card.

1.8 /10
$0.27
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