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Cards similar to Prized Elephant (400)

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Wild Aesthir

Wild Aesthir

Creature — Bird (1/1)

Flying, first strike
: Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn.

0.4 /10
$0.07
Zhalfirin Commander

Zhalfirin Commander

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Target Knight creature gets +1/+1 until end of turn.

1.4 /10
$0.23
Zhalfirin Crusader

Zhalfirin Crusader

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.

1.2 /10
$0.81
Angel of Grace

Angel of Grace

Creature — Angel (5/4)

Flash
Flying
When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
, Exile Angel of Grace from your graveyard: Your life total becomes 10.

5.7 /10
$0.57
Angry Mob

Angry Mob

Creature — Human (2/2)

Trample
As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.

2.6 /10
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Arahbo Roar of the World

Arahbo, Roar of the World

Legendary Creature — Cat Avatar (5/5)

Eminence — At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn.
Whenever another Cat you control attacks, you may pay . If you do, it gains trample and gets +X/+X until end of turn, where X is its power.

7.8 /10
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Aurelia Exemplar of Justice

Aurelia, Exemplar of Justice

Legendary Creature — Angel (2/5)

Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.

7.7 /10
$1.37
Aurora Griffin

Aurora Griffin

Creature — Griffin (2/2)

Flying
: Target permanent becomes white until end of turn.

1.5 /10
$0.15
Candlelit Cavalry

Candlelit Cavalry

Creature — Human Knight (5/5)

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.

2 /10
$0.03
Charging Hooligan

Charging Hooligan

Creature — Human Peasant (3/3)

Whenever Charging Hooligan attacks, it gets +1/+0 until end of turn for each attacking creature. If a Rat is attacking, Charging Hooligan gains trample until end of turn.

2.4 /10
$0.05
Chieftain enDal

Chieftain en-Dal

Creature — Human Knight (2/2)

Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.

2.3 /10
$0.23
Clickslither

Clickslither

Creature — Insect (3/3)

Haste
Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.

3 /10
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Cloudchaser Kestrel

Cloudchaser Kestrel

Creature — Bird (2/2)

Flying
When Cloudchaser Kestrel enters the battlefield, destroy target enchantment.
: Target permanent becomes white until end of turn.

4.9 /10
$0.25
Crazed Armodon

Crazed Armodon

Creature — Elephant (3/3)

: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate only once each turn.

0.2 /10
$0.31
Dire Fleet Warmonger

Dire Fleet Warmonger

Creature — Orc Pirate (3/3)

At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

2.8 /10
$0.03
Erstwhile Trooper

Erstwhile Trooper

Creature — Zombie Soldier (2/2)

Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate only once each turn.

1.3 /10
$0.04
Feral Deceiver

Feral Deceiver

Creature — Spirit (3/2)

: Look at the top card of your library.
: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate only once each turn.

0.5 /10
$0.06
Firehoof Cavalry

Firehoof Cavalry

Creature — Human Berserker (1/1)

: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.

0.4 /10
$0.02
Frankie Peanuts

Frankie Peanuts

Legendary Creature — Elephant Rogue (2/3)

At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.

10 /10
$0.59
GhorClan Rampager

Ghor-Clan Rampager

Creature — Beast (4/4)

Trample
Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.

4.7 /10
$0.07
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