Instant
Return target creature you control and target creature you don't control to their owners' hands.
Instant
Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2.
Instant
Target creature becomes the color or colors of your choice until end of turn.
Draw a card.
Instant
Change the target of target spell that targets only a player. The new target must be a player.
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
Instant
Conjure a duplicate of each of up to two target nontoken creatures you control into your hand.
Instant
Choose one —
• Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.)
• Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)
Entwine (Choose both if you pay the entwine cost.)
Instant
Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Draw a card.
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.
Cycling (, Discard this card: Draw a card.)
Instant
Counter target creature spell with power or toughness 2 or less.
Instant
Cast this spell only if you were dealt damage this turn by a red instant or sorcery spell.
Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Counter target creature spell. Create a 2/2 blue Illusion creature token.
Instant
Paradox — Draw a card for each spell you've cast this turn from anywhere other than your hand.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Any number of target creatures become the color of your choice until end of turn.
Draw a card.
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Choose one —
• Target creature gets -6/-0 until end of turn.
• Switch target creature's power and toughness until end of turn.
Entwine (Choose both if you pay the entwine cost.)
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