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Cards similar to Psychic Battle (400)

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Treasure Trove

Treasure Trove

Enchantment

: Draw a card.

2.6 /10
$0.17
Tricks of the Trade

Tricks of the Trade

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+0 and can't be blocked.

4.2 /10
$0.09
Volition Reins

Volition Reins

Enchantment — Aura

Enchant permanent
When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it.
You control enchanted permanent.

4.1 /10
$0.14
Way of the Thief

Way of the Thief

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature can't be blocked as long as you control a Gate.

5.9 /10
$0.10
Witness of Tomorrows

Witness of Tomorrows

Enchantment Creature — Sphinx (3/4)

Flying
: Scry 1.

2.5 /10
$0.01
Woodvine Elemental

Woodvine Elemental

Creature — Elemental (4/4)

Trample
Parley — Whenever Woodvine Elemental attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.

2.4 /10
$0.14
Aboshans Desire

Aboshan's Desire

Enchantment — Aura

Enchant creature
Enchanted creature has flying.
Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)

5 /10
$0.30
Court of Locthwain

Court of Locthwain

Enchantment

When Court of Locthwain enters the battlefield, you become the monarch.
At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with Court of Locthwain without paying its mana cost.

8.4 /10
~$25
Descendants Fury

Descendants' Fury

Enchantment

Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

7.9 /10
$2.60
Elder Mastery

Elder Mastery

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3 and has flying.
Whenever enchanted creature deals damage to a player, that player discards two cards.

2.8 /10
$0.17
Extraordinary Journey

Extraordinary Journey

Enchantment

When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.
Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.

6.5 /10
$0.24
Flooded Woodlands

Flooded Woodlands

Enchantment

Green creatures can't attack unless their controller sacrifices a land for each green creature they control that's attacking. (This cost is paid as attackers are declared.)

2.9 /10
$0.64
Helm of the Ghastlord

Helm of the Ghastlord

Enchantment — Aura

Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."

5.6 /10
$0.25
Keranos God of Storms

Keranos, God of Storms

Legendary Enchantment Creature — God (6/5)

Indestructible
As long as your devotion to blue and red is less than seven, Keranos isn't a creature.
Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target.

7.8 /10
$2.33
Leyline of the Guildpact

Leyline of the Guildpact

Enchantment

If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield.
Each nonland permanent you control is all colors.
Lands you control are every basic land type in addition to their other types.

7.6 /10
$7.40
Mine Mine Mine

Mine, Mine, Mine!

Enchantment

When Mine, Mine, Mine! enters the battlefield, each player puts their library into their hand.
Players have no maximum hand size and don't lose the game for drawing from an empty library.
Each player can't cast more than one spell each turn.
When Mine, Mine, Mine! leaves the battlefield, each player shuffles their hand and graveyard into their library.

10 /10
$1.09
Phabine Bosss Confidant

Phabine, Boss's Confidant

Legendary Creature — Cat Advisor (3/6)

Creature tokens you control have haste.
Parley — At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed this way. Then each player draws a card.

7.8 /10
$0.54
Psychic Network

Psychic Network

Enchantment

Each player plays with the top card of their library held against their forehead, revealed to each other player.

10 /10
$0.92
Psychic Surgery

Psychic Surgery

Enchantment

Whenever an opponent shuffles their library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order.

6 /10
$0.36
Rabble Rousing

Rabble Rousing

Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.

9.4 /10
$0.95
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