Sorcery
Target player mills four cards. You draw a card for each creature card put into their graveyard this way.
Creature — Nightmare // Sorcery — Adventure (0/0)
Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.
Can't Wake Up
Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)
Creature — Human Peasant // Sorcery — Adventure (1/3)
Treats to Share
Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Sorcery — Lesson
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Sorcery
Target Giant you control gets +2/+2 and gains trample until end of turn. Whenever it deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards.
Sorcery
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Sorcery
Target player mills four cards.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Sorcery
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Sorcery
You gain 1 life for each tapped artifact, creature, and land you control.
Sorcery
Create X tapped 2/1 white and black Inkling creature tokens with flying. If X is 6 or more, destroy all noncreature, nonland permanents.
Sorcery
Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played.
Draw a card.
Sorcery
As an additional cost to cast this spell, sacrifice a nonland permanent.
Each opponent chooses a permanent they control that shares a card type with the sacrificed permanent and sacrifices it.
Draw a card.
Sorcery — Lesson
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
Sorcery
Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control.
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle.
Sorcery
Destroy all nonland permanents with mana value 1 or less.
Cycling (, Discard this card: Draw a card.)
Sorcery
Create two tapped 1/1 white Spirit creature tokens with flying.
Sorcery
A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)
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