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Cards similar to Pulsating Illusion (400)

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Cavern Thoctar

Cavern Thoctar

Creature — Beast (5/5)

: Cavern Thoctar gets +1/+0 until end of turn.

0.2 /10
$0.19
Celeborn the Wise

Celeborn the Wise

Legendary Creature — Elf Noble (3/3)

Whenever you attack with one or more Elves, scry 1.
Whenever you scry, Celeborn the Wise gets +1/+1 until end of turn for each card looked at while scrying this way.

7.1 /10
$0.03
Celebr8000

Celebr-8000

Artifact Creature — Clown Robot (3/3)

At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.
• 2 — menace
• 3 — vigilance
• 4 — lifelink
• 5 — flying
• 6 — indestructible

7.1 /10
$0.76
Ceta Disciple

Ceta Disciple

Creature — Merfolk Wizard (1/1)

, : Target creature gets +2/+0 until end of turn.
, : Add one mana of any color.

0.4 /10
$0.08
Chakram Retriever

Chakram Retriever

Creature — Elemental Dog (2/4)

Partner with Chakram Slinger (When this creature enters the battlefield, target player may put Chakram Slinger into their hand from their library, then shuffle.)
Whenever you cast a spell during your turn, untap target creature.

7.8 /10
$0.88
Chameleon Colossus

Chameleon Colossus

Creature — Shapeshifter (4/4)

Changeling (This card is every creature type.)
Protection from black
: Chameleon Colossus gets +X/+X until end of turn, where X is its power.

8.7 /10
$3.65
Chancellor of Tales

Chancellor of Tales

Creature — Faerie Advisor (2/3)

Flying
Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.

6.4 /10
$0.03
Chaos Harlequin

Chaos Harlequin

Creature — Human (2/4)

: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.

0.6 /10
$0.49
CharRumbler

Char-Rumbler

Creature — Elemental (-1/3)

Double strike
: Char-Rumbler gets +1/+0 until end of turn.

1.1 /10
$0.03
Charging Bandits

Charging Bandits

Creature — Human Rogue (3/3)

Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.

0 /10
$0.24
Charging Griffin

Charging Griffin

Creature — Griffin (2/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.

3.4 /10
$0.07
Charging Hooligan

Charging Hooligan

Creature — Human Peasant (3/3)

Whenever Charging Hooligan attacks, it gets +1/+0 until end of turn for each attacking creature. If a Rat is attacking, Charging Hooligan gains trample until end of turn.

2.4 /10
$0.06
Charmbreaker Devils

Charmbreaker Devils

Creature — Devil (4/4)

At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

8.4 /10
$0.17
Chartooth Cougar

Chartooth Cougar

Creature — Cat Beast (4/4)

: Chartooth Cougar gets +1/+0 until end of turn.
Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

3.7 /10
$0.23
Chorus of the Tides

Chorus of the Tides

Creature — Siren (3/2)

Flying
Heroic — Whenever you cast a spell that targets Chorus of the Tides, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

1.3 /10
$0.03
Chromeshell Crab

Chromeshell Crab

Creature — Crab Beast (3/3)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.

7.6 /10
$0.32
Clocknapper

Clocknapper

Creature — Human Spy (2/2)

When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)

10 /10
$0.23
Cloud Djinn

Cloud Djinn

Creature — Djinn (5/4)

Flying
Cloud Djinn can block only creatures with flying.

0.1 /10
$0.26
Cloud Dragon

Cloud Dragon

Creature — Illusion Dragon (5/4)

Flying
Cloud Dragon can block only creatures with flying.

0.8 /10
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Coastline Chimera

Coastline Chimera

Creature — Chimera (1/5)

Flying
: Coastline Chimera can block an additional creature this turn.

0.6 /10
$0.02
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