World Enchantment
At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control.
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
Enchantment
At the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life.
Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness.
Enchantment
Midnight Oil enters the battlefield with seven hour counters on it.
At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil.
Your maximum hand size is equal to the number of hour counters on Midnight Oil.
Whenever you discard a card, you lose 1 life.
Enchantment
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
Enchantment
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
Enchantment
At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, sacrifice a creature.
Enchanted creature gets +3/+3 and has trample.
Enchanted creature is a Demon Spirit.
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
Enchantment — Aura
Enchant artifact
Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."
Enchantment
At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.
: Create a 1/1 white Pegasus creature token with flying.
Enchantment
At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
Enchantment
At the beginning of your upkeep, if you have 50 or more life, you win the game.
Enchantment — Saga // Enchantment Creature — Fox Monk (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Architect of Restoration
Vigilance
Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token.
Creature — Zombie Detective (3/2)
When Unshakable Tail enters the battlefield and at the beginning of your upkeep, surveil 1.
Whenever one or more creature cards are put into your graveyard from your library, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
, Sacrifice a Clue: Return Unshakable Tail from your graveyard to your hand.
Enchantment
At the beginning of your upkeep, you may put a verse counter on Vile Requiem.
, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated.
Legendary Enchantment Artifact
Creatures you control have lifelink.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Enchantment
When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
Legendary Enchantment Creature — Demigod (4/4)
Menace
Other enchantment creatures you control have menace.
Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
: Target creature gains flying until end of turn.
Enchantment — Aura
Enchant creature
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted creature's controller can't cast creature spells.
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