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Cards similar to Pyretic Ritual (400)

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Burning Suns Fury

Burning Sun's Fury

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Up to two target creatures each get +2/+0 and gain haste until end of turn.

4 /10
$0.02
Burnout

Burnout

Instant

Counter target instant spell if it's blue.
Draw a card at the beginning of the next turn's upkeep.

6.2 /10
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Cast into the Fire

Cast into the Fire

Instant

Choose one —
• Cast into the Fire deals 1 damage to each of up to two target creatures.
• Exile target artifact.

7.7 /10
$0.36
Cathartic Pyre

Cathartic Pyre

Instant

Choose one —
• Cathartic Pyre deals 3 damage to target creature or planeswalker.
• Discard up to two cards, then draw that many cards.

9.1 /10
$0.22
Chain of Plasma

Chain of Plasma

Instant

Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.

3.9 /10
$0.32
Chandras Pyrohelix

Chandra's Pyrohelix

Instant

Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.

6.1 /10
$0.06
Chandras Triumph

Chandra's Triumph

Instant

Chandra's Triumph deals 3 damage to target creature or planeswalker an opponent controls. Chandra's Triumph deals 5 damage instead if you control a Chandra planeswalker.

5.2 /10
$0.13
Chaotic Strike

Chaotic Strike

Instant

Cast this spell only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card.

5.6 /10
$0.42
Combust

Combust

Instant

This spell can't be countered.
Combust deals 5 damage to target white or blue creature. The damage can't be prevented.

2.5 /10
$0.08
Commune with Lava

Commune with Lava

Instant

Exile the top X cards of your library. Until the end of your next turn, you may play those cards.

9.2 /10
$0.20
Critical Hit

Critical Hit

Instant

Target creature gains double strike until end of turn.
When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)

7.4 /10
$0.12
Crush Underfoot

Crush Underfoot

Tribal Instant — Giant

Choose a Giant creature you control. It deals damage equal to its power to target creature.

5.9 /10
$0.18
Crushing Pain

Crushing Pain

Instant — Arcane

Crushing Pain deals 6 damage to target creature that was dealt damage this turn.

4.4 /10
$0.15
Dangerous Wager

Dangerous Wager

Instant

Discard your hand, then draw two cards.

5.9 /10
$0.14
Desperate Ravings

Desperate Ravings

Instant

Draw two cards, then discard a card at random.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

6 /10
$0.04
Dual Strike

Dual Strike

Instant

When you cast your next instant or sorcery spell with mana value 4 or less this turn, copy that spell. You may choose new targets for the copy.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

7.4 /10
$0.17
Eelectrocute

Eelectrocute

Instant

Eelectrocute deals 2 damage to any target.
You may cast Eelectrocute from your graveyard as long as you've rolled a 6 this turn. If you cast Eelectrocute this way and it would be put into your graveyard, exile it instead.

2.7 /10
$0.03
Electrodominance

Electrodominance

Instant

Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.

9.3 /10
$0.14
Electrostatic Blast

Electrostatic Blast

Instant

Electrostatic Blast deals 2 damage to any target. When you cast your next instant or sorcery spell, exile the top three cards of your library. You may play one of those cards until end of turn.

10 /10
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Expose the Culprit

Expose the Culprit

Instant

Choose one or both —
• Turn target face-down creature face up.
• Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)

4.1 /10
$0.03
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