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Cards similar to Pyrewild Shaman (400)

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Flamewar Brash Veteran  Flamewar Streetwise Operative

Flamewar, Brash Veteran // Flamewar, Streetwise Operative

Legendary Artifact Creature — Robot // Legendary Artifact — (3/2)

More Than Meets the Eye (You may cast this card converted for .)
Sacrifice another artifact: Put a +1/+1 counter on Flamewar and convert it. Activate only as a sorcery.
, Discard your hand: Put all exiled cards you own with intel counters on them into your hand.

Flamewar, Streetwise Operative

Living metal (As long as it's your turn, this Vehicle is also a creature.)
Menace, deathtouch
Whenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar.

6.1 /10
$0.41
Fledgling Dragon

Fledgling Dragon

Creature — Dragon (2/2)

Flying
Threshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has ": Fledgling Dragon gets +1/+0 until end of turn."

1.9 /10
$0.72
Flowstone Kavu

Flowstone Kavu

Creature — Kavu (2/3)

Menace (This creature can't be blocked except by two or more creatures.)
: Flowstone Kavu gets +1/-1 until end of turn.

1.7 /10
$0.02
Frenzied Geistblaster

Frenzied Geistblaster

Creature — Human Wizard (2/2)

Prowess
When Frenzied Geistblaster enters the battlefield, if there are twenty or more instant and/or sorcery cards among cards in your graveyard, hand, and library, you may discard a card. If you do, seek an instant or sorcery card.

10 /10
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Fugitive Codebreaker

Fugitive Codebreaker

Creature — Goblin Rogue (2/1)

Prowess, haste
Disguise . This cost is reduced by for each instant and sorcery card in your graveyard. (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards.

3.3 /10
$0.92
Gila Courser

Gila Courser

Creature — Lizard Mount (4/2)

Whenever Gila Courser attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

0.6 /10
$0.04
GlintEye Nephilim

Glint-Eye Nephilim

Creature — Nephilim (2/2)

Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.
, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.

5.9 /10
$0.34
Goblin Wardriver

Goblin Wardriver

Creature — Goblin Warrior (2/2)

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

7.6 /10
$0.33
Gouged Zealot

Gouged Zealot

Creature — Cyclops Berserker (4/3)

Reach
Delirium — Whenever Gouged Zealot attacks, if there are four or more card types among cards in your graveyard, Gouged Zealot deals 1 damage to each creature defending player controls.

1.9 /10
$0.02
Grand Warlord Radha

Grand Warlord Radha

Legendary Creature — Elf Warrior (3/4)

Haste
Whenever one or more creatures you control attack, add that much mana in any combination of and/or . Until end of turn, you don't lose this mana as steps and phases end.

8.8 /10
$0.73
Harmonic Prodigy

Harmonic Prodigy

Creature — Human Wizard (1/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.

9.7 /10
$3.31
Imodane the Pyrohammer

Imodane, the Pyrohammer

Legendary Creature — Human Knight (4/4)

Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.

7.6 /10
$0.17
InnerFlame Igniter

Inner-Flame Igniter

Creature — Elemental Warrior (2/2)

: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.

2.4 /10
$0.08
Instigator Gang  Wildblood Pack

Instigator Gang // Wildblood Pack

Creature — Human Werewolf // Creature — Werewolf (2/3)

Attacking creatures you control get +1/+0.
At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.

Wildblood Pack

Trample
Attacking creatures you control get +3/+0.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.

7.3 /10
$0.89
Irascible Wolverine

Irascible Wolverine

Creature — Wolverine (3/2)

When Irascible Wolverine enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

0.8 /10
$0.02
Kolaghan Forerunners

Kolaghan Forerunners

Creature — Human Berserker (0/3)

Trample
Kolaghan Forerunners's power is equal to the number of creatures you control.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

3.6 /10
$0.05
Laccolith Grunt

Laccolith Grunt

Creature — Beast (2/2)

Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.

0.2 /10
$0.04
Laccolith Warrior

Laccolith Warrior

Creature — Beast Warrior (3/3)

Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.

0.3 /10
$0.14
Lilah Undefeated Slickshot

Lilah, Undefeated Slickshot

Legendary Creature — Human Rogue (3/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)

3.7 /10
$0.24
Lore Drakkis

Lore Drakkis

Creature — Lizard Beast (2/3)

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.

7.4 /10
$0.10
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