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Cards similar to Pyromatics (400)

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Roil Eruption

Roil Eruption

Sorcery

Kicker (You may pay an additional as you cast this spell.)
Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.

4.2 /10
$0.02
Scent of Cinder

Scent of Cinder

Sorcery

Reveal any number of red cards in your hand. Scent of Cinder deals X damage to any target, where X is the number of cards revealed this way.

0.8 /10
$0.08
Titans Revenge

Titan's Revenge

Sorcery

Titan's Revenge deals X damage to any target. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

2.2 /10
$0.23
Tribal Flames

Tribal Flames

Sorcery

Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.

2.5 /10
$0.18
Unite the Coalition

Unite the Coalition

Instant

Choose five. You may choose the same mode more than once.
• Target permanent phases out.
• Target player draws a card.
• Exile target player's graveyard.
• Unite the Coalition deals 2 damage to any target.
• Destroy target artifact or enchantment.

8 /10
$0.17
Volcanic Hammer

Volcanic Hammer

Sorcery

Volcanic Hammer deals 3 damage to any target.

3.5 /10
$0.21
Warleaders Helix

Warleader's Helix

Instant

Warleader's Helix deals 4 damage to any target and you gain 4 life.

6.1 /10
$0.13
Zenith Flare

Zenith Flare

Instant

Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.

6 /10
$0.06
Double Cleave

Double Cleave

Instant

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

5.8 /10
$0.57
Justice Strike

Justice Strike

Instant

Target creature deals damage to itself equal to its power.

6.9 /10
$0.17
Leap of Flame

Leap of Flame

Instant

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature gets +1/+0 and gains flying and first strike until end of turn.

2 /10
$0.05
Pit Fight

Pit Fight

Instant

Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)

6.7 /10
$0.19
Acolytes Reward

Acolyte's Reward

Instant

Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each in the mana costs of permanents you control counts toward your devotion to white.)

3.5 /10
$0.08
Calibrated Blast

Calibrated Blast

Instant

Reveal cards from the top of your library until you reveal a nonland card. Put the revealed cards on the bottom of your library in a random order. When you reveal a nonland card this way, Calibrated Blast deals damage equal to that card's mana value to any target.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4.5 /10
$0.07
Captains Maneuver

Captain's Maneuver

Instant

The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.

2.6 /10
$0.25
Deflecting Palm

Deflecting Palm

Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

9.4 /10
$0.72
Dogpile

Dogpile

Instant

Dogpile deals damage to any target equal to the number of attacking creatures you control.

4.2 /10
$0.03
Fateful Showdown

Fateful Showdown

Instant

Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.

7.7 /10
$0.21
Friendly Rivalry

Friendly Rivalry

Instant

Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control.

6.6 /10
$0.03
Grab the Reins

Grab the Reins

Instant

Choose one —
• Until end of turn, you gain control of target creature and it gains haste.
• Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target.
Entwine (Choose both if you pay the entwine cost.)

6.7 /10
$0.34
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