Creature — Goblin Warrior (1/1)
First strike, trample
Whenever Sardian Avenger attacks, it gets +X/+0 until end of turn, where X is the number of artifacts your opponents control.
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Sardian Avenger deals 1 damage to that player.
Creature — Lizard (2/1)
Whenever Sigiled Skink attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Creature — Bear Spirit (3/3)
Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
Creature — Human Bard (2/2)
Whenever Spellbinding Soprano attacks, instant and sorcery spells you cast this turn cost less to cast.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Legendary Creature — Human Knight (2/2)
Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power.
Creature — Phyrexian Viashino (2/2)
Trample
Whenever Thrashing Frontliner attacks a battle, it gets +1/+1 until end of turn.
Creature — Gremlin (2/1)
When Thriving Grubs enters the battlefield, you get (two energy counters).
Whenever Thriving Grubs attacks, you may pay . If you do, put a +1/+1 counter on it.
Creature — Elemental Shaman (1/2)
Haste
Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step.
Creature — Human Knight (2/2)
Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn.
Creature — Human Shaman (1/1)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Tilonalli's Summoner attacks, you may pay . If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.
Creature — Elf Berserker (2/1)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Whenever Treetop Ambusher attacks, target creature you control gets +1/+1 until end of turn.
Creature — Human Werewolf (3/3)
Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.
Creature — Goblin Berserker (2/1)
As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste.
Artifact Creature — Construct (2/2)
Reveal Lore Seeker as you draft it. After you draft Lore Seeker, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.)
Creature — Elf Rogue (2/1)
As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
Legendary Creature — Elf Noble (2/2)
Whenever you scry, put a +1/+1 counter on target creature.
: Scry 2.
Legendary Creature — Bird Wizard (1/3)
Flying
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
Creature — Shapeshifter (2/1)
Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.
Creature — Vedalken Wizard (2/2)
Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.
Creature — Devil Warrior (2/2)
Whenever you sacrifice another creature, put a +1/+1 counter on Body Dropper.
, Sacrifice another creature: Body Dropper gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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