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Cards similar to Raging Minotaur (400)

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Alpine Guide

Alpine Guide

Snow Creature — Human Scout (3/3)

When Alpine Guide enters the battlefield, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle.
Alpine Guide attacks each combat if able.
When Alpine Guide leaves the battlefield, sacrifice a Mountain.

4.2 /10
$0.08
Amplifire

Amplifire

Creature — Elemental (1/1)

At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.

2.9 /10
$0.14
Amy Pond

Amy Pond

Legendary Creature — Human (2/2)

Partner with Rory Williams (When this creature enters the battlefield, target player may put Rory into their hand from their library, then shuffle.)
Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.
Doctor's companion (You can have two commanders if the other is the Doctor.)

5.7 /10
$0.82
Anaba Bodyguard

Anaba Bodyguard

Creature — Minotaur (2/3)

First strike (This creature deals combat damage before creatures without first strike.)

1.2 /10
$0.07
Anaba Shaman

Anaba Shaman

Creature — Minotaur Shaman (2/2)

, : Anaba Shaman deals 1 damage to any target.

2.1 /10
$0.10
Anaba Spirit Crafter

Anaba Spirit Crafter

Creature — Minotaur Shaman (1/3)

Minotaur creatures get +1/+0.

4.7 /10
$1.21
Anarchist

Anarchist

Creature — Human Wizard (2/2)

When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.

4.1 /10
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Anax Hardened in the Forge

Anax, Hardened in the Forge

Legendary Enchantment Creature — Demigod (0/3)

Anax's power is equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)
Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.

8.6 /10
$0.06
Ancient Hydra

Ancient Hydra

Creature — Hydra (5/1)

Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
, Remove a fade counter from Ancient Hydra: It deals 1 damage to any target.

0.5 /10
$0.21
Ancient Kavu

Ancient Kavu

Creature — Kavu (3/3)

: Ancient Kavu becomes colorless until end of turn.

0.5 /10
$0.07
Anjes Ravager

Anje's Ravager

Creature — Vampire Berserker (3/3)

Anje's Ravager attacks each combat if able.
Whenever Anje's Ravager attacks, discard your hand, then draw three cards.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

8 /10
$0.23
Arc Mage

Arc Mage

Creature — Human Spellshaper (2/2)

, , Discard a card: Arc Mage deals 2 damage divided as you choose among one or two targets.

0.7 /10
$0.16
ArcSlogger

Arc-Slogger

Creature — Beast (4/5)

, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to any target.

0.8 /10
$0.36
Arcbound Tracker

Arcbound Tracker

Artifact Creature — Dog (0/0)

Menace
Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on Arcbound Tracker.

7.1 /10
$0.03
Arcbound Whelp

Arcbound Whelp

Artifact Creature — Dragon (0/0)

Flying
: Arcbound Whelp gets +1/+0 until end of turn.
Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

6.1 /10
$0.08
Archetype of Aggression

Archetype of Aggression

Enchantment Creature — Human Warrior (3/2)

Creatures you control have trample.
Creatures your opponents control lose trample and can't have or gain trample.

9 /10
$0.57
Ardent Dustspeaker

Ardent Dustspeaker

Creature — Minotaur Shaman (3/4)

Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.

4.3 /10
$0.05
Ardent Electromancer

Ardent Electromancer

Creature — Human Wizard (3/2)

When Ardent Electromancer enters the battlefield, add for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

3.7 /10
$0.02
Ardent Elementalist

Ardent Elementalist

Creature — Human Shaman (2/1)

When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

8.3 /10
$0.07
Arena Trickster

Arena Trickster

Creature — Human Shaman (3/3)

Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on Arena Trickster.

1.5 /10
$0.02
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