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Cards similar to Raiding Party (400)

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Flowstone Embrace

Flowstone Embrace

Enchantment — Aura

Enchant creature
: Enchanted creature gets +2/-2 until end of turn.

0.5 /10
$0.25
Furnace of Rath

Furnace of Rath

Enchantment

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

8.8 /10
$5.78
Ghostly Prison

Ghostly Prison

Enchantment

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

9.9 /10
$5.21
Giant Spectacle

Giant Spectacle

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+1 and has menace.

4.4 /10
$0.02
Giant Strength

Giant Strength

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2.

2.4 /10
$0.28
Goblin War Paint

Goblin War Paint

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has haste.

4.7 /10
$0.09
Goblinslide

Goblinslide

Enchantment

Whenever you cast a noncreature spell, you may pay . If you do, create a 1/1 red Goblin creature token with haste.

7.2 /10
$0.14
Greater Auramancy

Greater Auramancy

Enchantment

Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creatures you control have shroud.

9 /10
$8.16
Guild Summit

Guild Summit

Enchantment

When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way.
Whenever a Gate enters the battlefield under your control, draw a card.

8.1 /10
$0.15
Impulsive Maneuvers

Impulsive Maneuvers

Enchantment

Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.

6.7 /10
$1.82
Infectious Rage

Infectious Rage

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/-1.
When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.

2.8 /10
$0.04
Kamahls Desire

Kamahl's Desire

Enchantment — Aura

Enchant creature
Enchanted creature has first strike.
Threshold — Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.

1.2 /10
$0.10
Keldon Mantle

Keldon Mantle

Enchantment — Aura

Enchant creature
: Regenerate enchanted creature.
: Enchanted creature gets +1/+0 until end of turn.
: Enchanted creature gains trample until end of turn.

1.2 /10
$0.19
Kumanos Blessing

Kumano's Blessing

Enchantment — Aura

Flash
Enchant creature
If a creature dealt damage by enchanted creature this turn would die, exile it instead.

0.8 /10
$0.08
Madcap Skills

Madcap Skills

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+0 and has menace.

7 /10
$0.08
Mardu Ascendancy

Mardu Ascendancy

Enchantment

Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.

8.3 /10
$0.49
Mechanized Warfare

Mechanized Warfare

Enchantment

If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.

8.9 /10
$0.42
Melting

Melting

Enchantment

All lands are no longer snow.

0.1 /10
$0.12
Oath of Druids

Oath of Druids

Enchantment

At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.

6.2 /10
~$13
One Ring to Rule Them All

One Ring to Rule Them All

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power.
II — Destroy all nonlegendary creatures.
III — Each opponent loses 1 life for each creature card in that player's graveyard.

8.9 /10
$1.23
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