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Cards similar to Rain of Tears (400)

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Marsh Casualties

Marsh Casualties

Sorcery

Kicker (You may pay an additional as you cast this spell.)
Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.

1.3 /10
$0.10
Mental Agony

Mental Agony

Sorcery

Target player discards two cards and loses 2 life.

1.5 /10
$0.04
Mental Vapors

Mental Vapors

Sorcery

Target player discards a card.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

2.4 /10
$0.10
Midnight Recovery

Midnight Recovery

Sorcery

Return target creature card from your graveyard to your hand.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

4.1 /10
$0.05
Midnight Ritual

Midnight Ritual

Sorcery

Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.

1 /10
$0.33
Mind Burst

Mind Burst

Sorcery

Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards.

0.1 /10
$0.11
Mind Drain

Mind Drain

Sorcery

Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. (To mill a card, a player puts the top card of their library into their graveyard.)

5 /10
$0.02
Mind Extraction

Mind Extraction

Sorcery

As an additional cost to cast this spell, sacrifice a creature.
Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.

1.8 /10
$0.13
Mind Knives

Mind Knives

Sorcery

Target opponent discards a card at random.

0.6 /10
$0.20
Mind Rake

Mind Rake

Sorcery

Target player discards two cards.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

7.7 /10
$0.06
Mind Ravel

Mind Ravel

Sorcery

Target player discards a card.
Draw a card at the beginning of the next turn's upkeep.

1.6 /10
$0.20
Mind Rot

Mind Rot

Sorcery

Target player discards two cards.

6 /10
$0.06
Mind Shatter

Mind Shatter

Sorcery

Target player discards X cards at random.

5 /10
$0.23
Mind Warp

Mind Warp

Sorcery

Look at target player's hand and choose X cards from it. That player discards those cards.

1.2 /10
$0.11
Morbid Plunder

Morbid Plunder

Sorcery

Return up to two target creature cards from your graveyard to your hand.

3.3 /10
$0.08
Morgue Theft

Morgue Theft

Sorcery

Return target creature card from your graveyard to your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3.1 /10
$0.15
Morsel Theft

Morsel Theft

Tribal Sorcery — Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player loses 3 life and you gain 3 life. If this spell's prowl cost was paid, draw a card.

2.3 /10
$0.21
Natures Ruin

Nature's Ruin

Sorcery

Destroy all green creatures.

1.9 /10
$0.55
Necrotic Fumes

Necrotic Fumes

Sorcery — Lesson

As an additional cost to cast this spell, exile a creature you control.
Exile target creature or planeswalker.

2.8 /10
$0.03
New Blood

New Blood

Sorcery

As an additional cost to cast this spell, tap an untapped Vampire you control.
Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.

8.5 /10
$3.39
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