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Cards similar to Rain of Tears (400)

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Funeral Rites

Funeral Rites

Sorcery

You draw two cards, lose 2 life, then mill two cards.

7.4 /10
$0.05
Gisas Bidding

Gisa's Bidding

Sorcery

Create two 2/2 black Zombie creature tokens.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6 /10
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Glistening Deluge

Glistening Deluge

Sorcery

All creatures get -1/-1 until end of turn. Creatures that are green and/or white get an additional -2/-2 until end of turn.

2.8 /10
$0.10
Golden Demise

Golden Demise

Sorcery

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.

4.5 /10
$0.05
Grim Captains Call

Grim Captain's Call

Sorcery

Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.

3.2 /10
$0.09
Grim Tutor

Grim Tutor

Sorcery

Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.

9.8 /10
~$18
Gruesome Fate

Gruesome Fate

Sorcery

Each opponent loses 1 life for each creature you control.

7.9 /10
$1.62
Gruesome Realization

Gruesome Realization

Sorcery

Choose one —
• You draw two cards and you lose 2 life.
• Creatures your opponents control get -1/-1 until end of turn.

6.3 /10
$0.03
Hideous Visage

Hideous Visage

Sorcery

Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)

2.1 /10
$0.12
Hoarders Greed

Hoarder's Greed

Sorcery

You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

4.5 /10
$0.19
Hunt for Specimens

Hunt for Specimens

Sorcery

Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

4.6 /10
$0.03
IllGotten Gains

Ill-Gotten Gains

Sorcery

Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.

6.3 /10
$0.61
Infectious Inquiry

Infectious Inquiry

Sorcery

You draw two cards and you lose 2 life. Each opponent gets a poison counter.

9.3 /10
$0.15
Infernal Contract

Infernal Contract

Sorcery

Draw four cards. You lose half your life, rounded up.

4.3 /10
$0.84
Infernal Tutor

Infernal Tutor

Sorcery

Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle.

4.8 /10
$0.51
Infest

Infest

Sorcery

All creatures get -2/-2 until end of turn.

3.2 /10
$0.83
Kaerveks Hex

Kaervek's Hex

Sorcery

Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature.

0.4 /10
$0.20
Knife and Death

Knife and Death

Sorcery

Just a second (As long as this spell is on the stack, players can't move permanents.)
One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.

0.1 /10
$0.05
Languish

Languish

Sorcery

All creatures get -4/-4 until end of turn.

8.6 /10
$0.29
Live Fast

Live Fast

Sorcery

You draw two cards, lose 2 life, and get (two energy counters).

4.8 /10
$0.03
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