Sorcery
As an additional cost to cast this spell, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.
Sorcery
Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.)
Sorcery
Destroy target land. Poison the Well deals 2 damage to that land's controller.
Sorcery
Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.
Sorcery
Kicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)
Target player discards two cards. If this spell was kicked, that player discards three cards instead.
Sorcery
Destroy all creatures. Lands you control don't untap during your next untap step.
Sorcery
Choose a nonland card name. Target player reveals their hand. That player discards a card with that name. If they can't, you draw a card.
Sorcery
Choose one —
• Target opponent discards two cards.
• Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.
Sorcery — Arcane
Choose a nonland card name. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Sorcery
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
Sorcery
Choose one —
• Target opponent exiles a creature they control.
• Target opponent reveals their hand. You choose a nonland card from it. Exile that card.
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