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Cards similar to Ramosian Sergeant (400)

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Benalish Hero

Benalish Hero

Creature — Human Soldier (1/1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

3.3 /10
$0.25
Burrenton ForgeTender

Burrenton Forge-Tender

Creature — Kithkin Wizard (1/1)

Protection from red
Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.

2.5 /10
$0.21
Camel

Camel

Creature — Camel (0/1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel.

1.9 /10
$7.82
Cathedral Sanctifier

Cathedral Sanctifier

Creature — Human Cleric (1/1)

When Cathedral Sanctifier enters the battlefield, you gain 3 life.

4.2 /10
$0.06
Cenns Tactician

Cenn's Tactician

Creature — Kithkin Soldier (1/1)

, : Put a +1/+1 counter on target Soldier creature.
Each creature you control with a +1/+1 counter on it can block an additional creature each combat.

5 /10
$0.23
Champion of the Parish

Champion of the Parish

Creature — Human Soldier (1/1)

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.

8.7 /10
$1.03
Charmed Stray

Charmed Stray

Creature — Cat (1/1)

Lifelink
When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray.

3.9 /10
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Civic Guildmage

Civic Guildmage

Creature — Human Wizard (1/1)

, : Target creature gets +0/+1 until end of turn.
, : Put target creature you control on top of its owner's library.

0.5 /10
$0.12
Codespell Cleric

Codespell Cleric

Creature — Human Cleric (1/1)

Vigilance
When Codespell Cleric enters the battlefield, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.

3.4 /10
$0.03
Daru Mender

Daru Mender

Creature — Human Cleric (1/1)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Daru Mender is turned face up, regenerate target creature.

1.7 /10
$0.17
Devoted Caretaker

Devoted Caretaker

Creature — Human Cleric (1/2)

, : Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.

5 /10
$3.39
Devout Monk

Devout Monk

Creature — Human Monk Cleric (1/1)

When Devout Monk enters the battlefield, you gain 1 life.

0.9 /10
$0.27
Doomed Traveler

Doomed Traveler

Creature — Human Soldier (1/1)

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

8.7 /10
$0.06
Dragonfly Pilot

Dragonfly Pilot

Creature — Fox Pilot (1/1)

When Dragonfly Pilot enters the battlefield, conjure a card named Dragonfly Suit into your hand.
Dragonfly Pilot crews Vehicles as though its power were 2 greater.

10 /10
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Dromoka Dunecaster

Dromoka Dunecaster

Creature — Human Wizard (0/2)

, : Tap target creature without flying.

1.7 /10
$0.02
EmptyShrine Kannushi

Empty-Shrine Kannushi

Creature — Human Cleric (1/1)

Empty-Shrine Kannushi has protection from the colors of permanents you control.

1.4 /10
$0.17
Enduring Bondwarden

Enduring Bondwarden

Creature — Human Scout (0/1)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
When this creature dies, put its counters on target creature you control.

4.6 /10
$0.04
Esper Sentinel

Esper Sentinel

Artifact Creature — Human Soldier (1/1)

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays , where X is Esper Sentinel's power.

10 /10
~$31
Esquire of the King

Esquire of the King

Creature — Human Soldier (1/1)

, : Creatures you control get +1/+1 until end of turn. This ability costs less to activate if you control a legendary creature.

4 /10
$0.04
Foothill Guide

Foothill Guide

Creature — Human Cleric (1/1)

Protection from Goblins
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

0.5 /10
$0.10
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