Instant
Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
Instant
You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield.
Instant
Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step.
Instant
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
Instant
Target creature gets +2/+2 and gains first strike until end of turn.
Instant
Put target attacking or blocking creature on top of its owner's library.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Instant
Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.
Instant
Cast this spell only during combat before blockers are declared.
Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
Instant — Arcane
Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Target creature gets +1/+3 until end of turn. Untap that creature.
Instant
Choose one —
• Remove two time counters from each permanent and each suspended card.
• Put two time counters on each permanent with a time counter on it and each suspended card.
Instant
Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle.
Instant
Choose one —
• Creatures target player controls attack this turn if able.
• Creatures you control gain first strike until end of turn.
Entwine (Choose both if you pay the entwine cost.)
Instant
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Draw a card.
Instant
Target player can't play lands this turn if was spent to cast this spell and can't cast creature spells this turn if was spent to cast this spell. (Do both if was spent.)
Instant
Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Instant
You gain 6 life.
Cycling (, Discard this card: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.
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