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Cards similar to Rare-B-Gone (400)

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Ignite the Future

Ignite the Future

Sorcery

Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.3 /10
$0.21
Illuminate History

Illuminate History

Sorcery — Lesson

Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.

5.1 /10
$0.07
Increasing Ambition

Increasing Ambition

Sorcery

Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7.2 /10
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Into the Fire

Into the Fire

Sorcery

Choose one —
• Into the Fire deals 2 damage to each creature, planeswalker, and battle.
• Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.

8.1 /10
$0.16
Kaboom

Kaboom!

Sorcery

Choose any number of target players or planeswalkers. For each of them, reveal cards from the top of your library until you reveal a nonland card, Kaboom! deals damage equal to that card's mana value to that player or planeswalker, then you put the revealed cards on the bottom of your library in any order.

3.6 /10
$0.29
Kaitos Pursuit

Kaito's Pursuit

Sorcery

Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)

5.9 /10
$0.02
Lilianas Spoils

Liliana's Spoils

Sorcery

Target opponent discards a card.
Look at the top five cards of your library. You may reveal a black card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3.7 /10
$0.30
Mental Agony

Mental Agony

Sorcery

Target player discards two cards and loses 2 life.

1.4 /10
$0.04
Mephitic Vapors

Mephitic Vapors

Sorcery

All creatures get -1/-1 until end of turn.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

3.1 /10
$0.03
Midnight Recovery

Midnight Recovery

Sorcery

Return target creature card from your graveyard to your hand.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

4.2 /10
$0.05
Mind Rake

Mind Rake

Sorcery

Target player discards two cards.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

7.7 /10
$0.06
Mind Ravel

Mind Ravel

Sorcery

Target player discards a card.
Draw a card at the beginning of the next turn's upkeep.

1.5 /10
$0.19
Mind Rot

Mind Rot

Sorcery

Target player discards two cards.

6 /10
$0.05
Mind Sludge

Mind Sludge

Sorcery

Target player discards a card for each Swamp you control.

4.1 /10
$0.11
Mob Verdict

Mob Verdict

Sorcery

Secret council — Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card.

5.8 /10
$0.11
Path of the Schemer

Path of the Schemer

Sorcery

Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

4.8 /10
$0.16
Pestilent Cauldron  Restorative Burst

Pestilent Cauldron // Restorative Burst

Artifact // Sorcery

, Discard a card: Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
, : Each opponent mills cards equal to the amount of life you gained this turn.
, : Exile four target cards from a single graveyard. Draw a card.

Restorative Burst

Return up to two target creature, land, and/or planeswalker cards from your graveyard to your hand. Each player gains 4 life. Exile Restorative Burst.

5.8 /10
$0.13
Pyretic Charge

Pyretic Charge

Sorcery

Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

4.6 /10
$0.17
Rancid Earth

Rancid Earth

Sorcery

Destroy target land.
Threshold — If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.

3 /10
$0.27
Resounding Scream

Resounding Scream

Sorcery

Target player discards a card at random.
Cycling (, Discard this card: Draw a card.)
When you cycle Resounding Scream, target player discards two cards at random.

0.3 /10
$0.07
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