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Cards similar to Ravenous Daggertooth (400)

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Hamlet Vanguard

Hamlet Vanguard

Creature — Human Warrior (1/1)

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control.

5.9 /10
$0.11
Hardbristle Bandit

Hardbristle Bandit

Creature — Plant Rogue (1/1)

: Add one mana of any color.
Whenever you commit a crime, untap Hardbristle Bandit. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

3 /10
$0.02
Hardy of Myras Marvels

Hardy of Myra's Marvels

Legendary Creature — Elf Performer (4/4)

As Hardy of Myra's Marvels enters the battlefield, choose a number.
Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature.
Partner (You can have two commanders if both have partner.)

0 /10
$0.09
HaruOnna

Haru-Onna

Creature — Spirit (2/1)

When Haru-Onna enters the battlefield, draw a card.
Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand.

4.1 /10
$0.24
Haruspex

Haruspex

Creature — Tyranid (2/2)

Rapacious Hunger — Whenever another creature dies, put a +1/+1 counter on Haruspex.
Devouring Monster — , Remove X +1/+1 counters from Haruspex: Add X mana of any one color.

6.8 /10
$0.13
Heartwood Storyteller

Heartwood Storyteller

Creature — Treefolk (2/3)

Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.

8.8 /10
$1.33
Heir of the Wilds

Heir of the Wilds

Creature — Human Warrior (2/2)

Deathtouch
Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.

6.4 /10
$0.10
Herd Gnarr

Herd Gnarr

Creature — Beast (2/2)

Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn.

0.5 /10
$0.05
Hermit of the Natterknolls  Lone Wolf of the Natterknolls

Hermit of the Natterknolls // Lone Wolf of the Natterknolls

Creature — Human Werewolf // Creature — Werewolf (2/3)

Whenever an opponent casts a spell during your turn, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.

Lone Wolf of the Natterknolls

Whenever an opponent casts a spell during your turn, draw two cards.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.

7 /10
$0.26
Heronblade Elite

Heronblade Elite

Creature — Human Warrior (1/1)

Vigilance
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite.
: Add X mana of any one color, where X is Heronblade Elite's power.

9 /10
$0.75
Hexbane Tortoise

Hexbane Tortoise

Creature — Turtle (3/2)

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

3.4 /10
$0.03
HighRise Sawjack

High-Rise Sawjack

Creature — Elf Citizen (2/3)

Reach
Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +2/+0 until end of turn.

3.4 /10
$0.01
Hiveheart Shaman

Hiveheart Shaman

Creature — Human Shaman (3/5)

Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle.
: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.

2.9 /10
$0.07
Howlpack Piper  Wildsong Howler

Howlpack Piper // Wildsong Howler

Creature — Human Werewolf // Creature — Werewolf (2/2)

This spell can't be countered.
, : You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Wildsong Howler

Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

8.1 /10
$0.66
Hungry Spriggan

Hungry Spriggan

Creature — Goblin Warrior (1/1)

Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.

1.9 /10
$0.11
Icehide Troll

Icehide Troll

Snow Creature — Troll Warrior (2/3)

: Icehide Troll gets +2/+0 and gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. can be paid with one mana from a snow source.)

5.2 /10
$0.03
Ichorspit Basilisk

Ichorspit Basilisk

Creature — Phyrexian Basilisk (1/3)

Deathtouch
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

7.2 /10
$0.02
Inexorable Blob

Inexorable Blob

Creature — Ooze (3/3)

Delirium — Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking.

6 /10
$0.21
Innocuous Researcher

Innocuous Researcher

Creature — Centaur Detective (3/4)

Parley — Whenever Innocuous Researcher attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card.
At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn.

5.1 /10
$0.15
Intrepid Outlander

Intrepid Outlander

Creature — Orc Ranger (2/3)

Reach
Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)

4.3 /10
$0.04
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